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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <TypedElementId.h>
Public Member Functions | |
| FTypedElementId () | |
| FTypedElementId (const FTypedElementId &)=delete | |
| FTypedElementId & | operator= (const FTypedElementId &)=delete |
| FTypedElementId (FTypedElementId &&InOther) | |
| FTypedElementId & | operator= (FTypedElementId &&InOther) |
| ~FTypedElementId () | |
| operator bool () const | |
| bool | IsSet () const |
| FTypedHandleTypeId | GetTypeId () const |
| FTypedHandleElementId | GetElementId () const |
| FTypedHandleCombinedId | GetCombinedId () const |
| void | Private_InitializeNoRef (const FTypedHandleTypeId InTypeId, const FTypedHandleElementId InElementId) |
| void | Private_DestroyNoRef () |
Static Public Attributes | |
| static TYPEDELEMENTFRAMEWORK_API const FTypedElementId | Unset |
Friends | |
| bool | operator== (const FTypedElementId &InLHS, const FTypedElementId &InRHS) |
| bool | operator!= (const FTypedElementId &InLHS, const FTypedElementId &InRHS) |
| uint32 | GetTypeHash (const FTypedElementId &InElementId) |
The most minimal representation of an element - its ID! This type is not immediately useful on its own, but can be used to find an element from the element registry or an element list.
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Access the combined value of this element ID.
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Access the element ID portion of this element ID.
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Access the type ID portion of this element ID.
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Has this ID been initialized to a valid element?
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delete |
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| FTypedHandleCombinedId FTypedElementId::CombinedId |
| FTypedHandleCombinedId FTypedElementId::ElementId |
| FTypedHandleCombinedId FTypedElementId::TypeId |
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An unset element ID