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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <WindowsD3D11ConstantBuffer.h>
Inheritance diagram for FWinD3D11ConstantBuffer:
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inline |
Unlocks the constant buffer so the data can be transmitted to the device
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inline |
Get the current pool buffer
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overridevirtual |
Creates a constant buffer on the device
Reimplemented from FD3D11ConstantBuffer.
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overridevirtual |
Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FD3D11ConstantBuffer.