UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FWorldPartitionDebugHelper Class Reference

#include <WorldPartitionDebugHelper.h>

Static Public Member Functions

static bool IsDebugDataLayerShown (FName DataLayerName)
 
static bool AreDebugDataLayersShown (const TArray< FName > &DataLayerNames)
 
static bool IsDebugStreamingStatusShown (EStreamingStatus StreamingStatus)
 
static bool IsDebugRuntimeHashGridShown (FName Name)
 
static bool IsDebugCellNameShown (const FString &Name)
 
static void DrawText (UCanvas *Canvas, const FString &Text, const UFont *Font, const FColor &Color, FVector2D &Pos, float *MaxTextWidth=nullptr)
 
static void DrawLegendItem (UCanvas *Canvas, const FString &Text, const UFont *Font, const FColor &Color, const FColor &TextColor, FVector2D &Pos, float *MaxItemWidth=nullptr)
 
static bool IsRuntimeSpatialHashCellStreamingPriorityShown ()
 
static int32 GetRuntimeSpatialHashCellStreamingPriorityMode ()
 
static bool CanDrawContentBundles ()
 

Member Function Documentation

◆ AreDebugDataLayersShown()

bool FWorldPartitionDebugHelper::AreDebugDataLayersShown ( const TArray< FName > &  DataLayerNames)
static

◆ CanDrawContentBundles()

static bool FWorldPartitionDebugHelper::CanDrawContentBundles ( )
inlinestatic

◆ DrawLegendItem()

void FWorldPartitionDebugHelper::DrawLegendItem ( UCanvas Canvas,
const FString &  Text,
const UFont Font,
const FColor Color,
const FColor TextColor,
FVector2D Pos,
float MaxItemWidth = nullptr 
)
static

◆ DrawText()

void FWorldPartitionDebugHelper::DrawText ( UCanvas Canvas,
const FString &  Text,
const UFont Font,
const FColor Color,
FVector2D Pos,
float MaxTextWidth = nullptr 
)
static

◆ GetRuntimeSpatialHashCellStreamingPriorityMode()

static int32 FWorldPartitionDebugHelper::GetRuntimeSpatialHashCellStreamingPriorityMode ( )
inlinestatic

◆ IsDebugCellNameShown()

bool FWorldPartitionDebugHelper::IsDebugCellNameShown ( const FString &  Name)
static

◆ IsDebugDataLayerShown()

bool FWorldPartitionDebugHelper::IsDebugDataLayerShown ( FName  DataLayerName)
static

◆ IsDebugRuntimeHashGridShown()

bool FWorldPartitionDebugHelper::IsDebugRuntimeHashGridShown ( FName  Name)
static

◆ IsDebugStreamingStatusShown()

bool FWorldPartitionDebugHelper::IsDebugStreamingStatusShown ( EStreamingStatus  StreamingStatus)
static

◆ IsRuntimeSpatialHashCellStreamingPriorityShown()

static bool FWorldPartitionDebugHelper::IsRuntimeSpatialHashCellStreamingPriorityShown ( )
inlinestatic

The documentation for this class was generated from the following files: