#include <WorldPartitionDebugHelper.h>
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| static bool | IsDebugDataLayerShown (FName DataLayerName) |
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| static bool | AreDebugDataLayersShown (const TArray< FName > &DataLayerNames) |
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| static bool | IsDebugStreamingStatusShown (EStreamingStatus StreamingStatus) |
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| static bool | IsDebugRuntimeHashGridShown (FName Name) |
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| static bool | IsDebugCellNameShown (const FString &Name) |
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| static void | DrawText (UCanvas *Canvas, const FString &Text, const UFont *Font, const FColor &Color, FVector2D &Pos, float *MaxTextWidth=nullptr) |
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| static void | DrawLegendItem (UCanvas *Canvas, const FString &Text, const UFont *Font, const FColor &Color, const FColor &TextColor, FVector2D &Pos, float *MaxItemWidth=nullptr) |
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| static bool | IsRuntimeSpatialHashCellStreamingPriorityShown () |
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| static int32 | GetRuntimeSpatialHashCellStreamingPriorityMode () |
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| static bool | CanDrawContentBundles () |
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◆ AreDebugDataLayersShown()
| bool FWorldPartitionDebugHelper::AreDebugDataLayersShown |
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const TArray< FName > & |
DataLayerNames | ) |
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◆ CanDrawContentBundles()
| static bool FWorldPartitionDebugHelper::CanDrawContentBundles |
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inlinestatic |
◆ DrawLegendItem()
◆ DrawText()
◆ GetRuntimeSpatialHashCellStreamingPriorityMode()
| static int32 FWorldPartitionDebugHelper::GetRuntimeSpatialHashCellStreamingPriorityMode |
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inlinestatic |
◆ IsDebugCellNameShown()
| bool FWorldPartitionDebugHelper::IsDebugCellNameShown |
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const FString & |
Name | ) |
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◆ IsDebugDataLayerShown()
| bool FWorldPartitionDebugHelper::IsDebugDataLayerShown |
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FName |
DataLayerName | ) |
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◆ IsDebugRuntimeHashGridShown()
| bool FWorldPartitionDebugHelper::IsDebugRuntimeHashGridShown |
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FName |
Name | ) |
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static |
◆ IsDebugStreamingStatusShown()
◆ IsRuntimeSpatialHashCellStreamingPriorityShown()
| static bool FWorldPartitionDebugHelper::IsRuntimeSpatialHashCellStreamingPriorityShown |
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inlinestatic |
The documentation for this class was generated from the following files: