UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IDatasmithLightmassPortalElement Member List

This is the complete list of members for IDatasmithLightmassPortalElement, including all inherited members.

AddChild(const TSharedPtr< IDatasmithActorElement > &InChild, EDatasmithActorAttachmentRule AttachementRule=EDatasmithActorAttachmentRule::KeepWorldTransform)=0IDatasmithActorElementpure virtual
AddTag(const TCHAR *InTag)=0IDatasmithActorElementpure virtual
CalculateElementHash(bool bForce)=0IDatasmithElementpure virtual
CustomSerialize(class FSnapshotProxy &Ar)DirectLink::ISceneGraphNodeinlinevirtual
CustomSerialize(class FSnapshotProxy &Ar) constDirectLink::ISceneGraphNodeinline
GetAttenuationRadius() const =0IDatasmithPointLightElementpure virtual
GetCastShadow() const =0IDatasmithActorElementpure virtual
GetChild(int32 InIndex)=0IDatasmithActorElementpure virtual
GetChild(int32 InIndex) const =0IDatasmithActorElementpure virtual
GetChildrenCount() const =0IDatasmithActorElementpure virtual
GetColor() const =0IDatasmithLightActorElementpure virtual
GetIesBrightnessScale() const =0IDatasmithLightActorElementpure virtual
GetIesFile() const =0IDatasmithLightActorElementpure virtual
GetIesRotation() const =0IDatasmithLightActorElementpure virtual
GetIesTexturePathName() const =0IDatasmithLightActorElementpure virtual
GetIntensity() const =0IDatasmithLightActorElementpure virtual
GetIntensityUnits() const =0IDatasmithPointLightElementpure virtual
GetLabel() const =0IDatasmithElementpure virtual
GetLayer() const =0IDatasmithActorElementpure virtual
GetLightFunctionMaterial()=0IDatasmithLightActorElementpure virtual
GetMobility() const =0IDatasmithActorElementpure virtual
GetName() const =0IDatasmithElementpure virtual
GetNodeId() constDirectLink::ISceneGraphNodeinline
GetParentActor() const =0IDatasmithActorElementpure virtual
GetReferenceProxy(int32 Index) constDirectLink::ISceneGraphNode
GetReferenceProxyCount() constDirectLink::ISceneGraphNode
GetReferenceProxyName(int32 Index) constDirectLink::ISceneGraphNode
GetRelativeTransform() const =0IDatasmithActorElementpure virtual
GetRotation() const =0IDatasmithActorElementpure virtual
GetScale() const =0IDatasmithActorElementpure virtual
GetSharedState() constDirectLink::ISceneGraphNodeinlinevirtual
GetSourceLength() const =0IDatasmithPointLightElementpure virtual
GetSourceRadius() const =0IDatasmithPointLightElementpure virtual
GetStore() const =0DirectLink::ISceneGraphNodepure virtual
GetStore()=0DirectLink::ISceneGraphNodepure virtual
GetTag(int32 TagIndex) const =0IDatasmithActorElementpure virtual
GetTagsCount() const =0IDatasmithActorElementpure virtual
GetTemperature() const =0IDatasmithLightActorElementpure virtual
GetTranslation() const =0IDatasmithActorElementpure virtual
GetUseIes() const =0IDatasmithLightActorElementpure virtual
GetUseIesBrightness() const =0IDatasmithLightActorElementpure virtual
GetUseTemperature() const =0IDatasmithLightActorElementpure virtual
GetVisibility() const =0IDatasmithActorElementpure virtual
IsA(EDatasmithElementType Type) const =0IDatasmithElementpure virtual
IsAComponent() const =0IDatasmithActorElementpure virtual
IsEnabled() const =0IDatasmithLightActorElementpure virtual
MakeSharedState() constDirectLink::ISceneGraphNodeinlinevirtual
RegisterReference(ISceneGraphNode *Referenced)DirectLink::ISceneGraphNode
RegisterReferenceProxy(class IReferenceProxy &View, FName Name)DirectLink::ISceneGraphNode
RemoveChild(const TSharedPtr< IDatasmithActorElement > &InChild)=0IDatasmithActorElementpure virtual
ResetTags()=0IDatasmithActorElementpure virtual
SetAttenuationRadius(float AttenuationRadius)=0IDatasmithPointLightElementpure virtual
SetCastShadow(bool bInCastShadow)=0IDatasmithActorElementpure virtual
SetColor(FLinearColor Color)=0IDatasmithLightActorElementpure virtual
SetEnabled(bool bIsEnabled)=0IDatasmithLightActorElementpure virtual
SetIesBrightnessScale(double IesBrightnessScale)=0IDatasmithLightActorElementpure virtual
SetIesFile(const TCHAR *IesFile)=0IDatasmithLightActorElementpure virtual
SetIesRotation(const FQuat &IesRotation)=0IDatasmithLightActorElementpure virtual
SetIesTexturePathName(const TCHAR *TextureName)=0IDatasmithLightActorElementpure virtual
SetIntensity(double Intensity)=0IDatasmithLightActorElementpure virtual
SetIntensityUnits(EDatasmithLightUnits InUnits)=0IDatasmithPointLightElementpure virtual
SetIsAComponent(bool Value)=0IDatasmithActorElementpure virtual
SetLabel(const TCHAR *InLabel)=0IDatasmithElementpure virtual
SetLayer(const TCHAR *InLayer)=0IDatasmithActorElementpure virtual
SetLightFunctionMaterial(const TSharedPtr< IDatasmithMaterialIDElement > &InMaterial)=0IDatasmithLightActorElementpure virtual
SetLightFunctionMaterial(const TCHAR *InMaterialName)=0IDatasmithLightActorElementpure virtual
SetMobility(EDatasmithActorMobilityType Mobility)=0IDatasmithActorElementpure virtual
SetName(const TCHAR *InName)=0IDatasmithElementpure virtual
SetNodeId(FSceneGraphId Id)DirectLink::ISceneGraphNodeinline
SetRotation(double InX, double InY, double InZ, double InW, bool bKeepChildrenRelative=true)=0IDatasmithActorElementpure virtual
SetRotation(const FQuat &Value, bool bKeepChildrenRelative=true)=0IDatasmithActorElementpure virtual
SetScale(double InX, double InY, double InZ, bool bKeepChildrenRelative=true)=0IDatasmithActorElementpure virtual
SetScale(const FVector &Value, bool bKeepChildrenRelative=true)=0IDatasmithActorElementpure virtual
SetSharedState(TSharedPtr< FSceneGraphSharedState > NewSharedState)DirectLink::ISceneGraphNode
SetSourceLength(float SourceLength)=0IDatasmithPointLightElementpure virtual
SetSourceRadius(float SourceRadius)=0IDatasmithPointLightElementpure virtual
SetTemperature(double Temperature)=0IDatasmithLightActorElementpure virtual
SetTranslation(double InX, double InY, double InZ, bool bKeepChildrenRelative=true)=0IDatasmithActorElementpure virtual
SetTranslation(const FVector &Value, bool bKeepChildrenRelative=true)=0IDatasmithActorElementpure virtual
SetUseIes(bool bUseIes)=0IDatasmithLightActorElementpure virtual
SetUseIesBrightness(bool bUseIesBrightness)=0IDatasmithLightActorElementpure virtual
SetUseTemperature(bool bUseTemperature)=0IDatasmithLightActorElementpure virtual
SetVisibility(bool bInVisibility)=0IDatasmithActorElementpure virtual
UpdateRefs(class IReferenceResolutionProvider &Resolver, const FReferenceSnapshot &NewRefs)DirectLink::ISceneGraphNode
~IDatasmithActorElement()IDatasmithActorElementinlinevirtual
~IDatasmithLightActorElement()IDatasmithLightActorElementinlinevirtual
~ISceneGraphNode()=defaultDirectLink::ISceneGraphNodevirtual