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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PrimitiveComponentBackedTarget.h>
Inheritance diagram for IPrimitiveComponentBackedTarget:Public Member Functions | |
| virtual UPrimitiveComponent * | GetOwnerComponent () const =0 |
| virtual bool | HitTestComponent (const FRay &WorldRay, FHitResult &OutHit) const =0 |
Public Member Functions inherited from ISceneComponentBackedTarget | |
| virtual USceneComponent * | GetOwnerSceneComponent () const =0 |
| virtual AActor * | GetOwnerActor () const =0 |
| virtual void | SetOwnerVisibility (bool bVisible) const =0 |
| virtual FTransform | GetWorldTransform () const =0 |
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pure virtual |
Implemented in UPrimitiveComponentToolTarget.
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pure virtual |
Compute ray intersection with geometry this Source is providing (if any)
| WorldRay | ray in world space |
| OutHit | hit test data |
Implemented in UPrimitiveComponentToolTarget.