![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ISlateEditableTextWidget.h>
Inheritance diagram for ISlateEditableTextWidget:Interface to allow FSlateEditableTextLayout to notify its parent SEditableText/SMultiLineEditableText of changes, as well as query some widget specific state
|
pure virtual |
Build the context menu content to use for this widget (if any)
Implemented in SEditableText.
Are we currently able to insert a carriage return? (some widgets have modifier keys that need to be pressed)
Implemented in SEditableText.
Are we able to insert the given character into our text?
Implemented in SEditableText.
Ensure that we will get a Tick() soon (either due to having active focus, or something having changed progmatically and requiring an update) Does nothing if the active tick timer is already enabled
Implemented in SEditableText.
|
pure virtual |
Get the Slate widget this interface is representing (may not be called during destruction)
Implemented in SEditableText.
|
pure virtual |
Get the Slate widget this interface is representing (may be null during destruction)
Implemented in SEditableText.
|
pure virtual |
Get the message action to take when the virtual keyboard is dismissed by the user
Implemented in SEditableText.
|
pure virtual |
Get the options for the virtual keyboard used for this widget
Implemented in SEditableText.
|
pure virtual |
Get the type of event that will trigger the display of the virtual keyboard
Implemented in SEditableText.
|
pure virtual |
Get the type of virtual keyboard to use for this widget
Implemented in SEditableText.
Is the widget currently has IntegratedKeyboard enabled?
Implemented in SEditableText.
Is the text edit multi-line aware?
Implemented in SEditableText.
Is the text displaying a password and should be obscured?
Implemented in SEditableText.
Is the text currently read-only?
Implemented in SEditableText.
Called when the text starts to be edited
Implemented in SEditableText.
|
pure virtual |
Called when the cursor is moved within the text area
Implemented in SEditableText.
Called when the text has been changed by an edit operation
Implemented in SEditableText.
|
pure virtual |
Called when the text control has committed its current edit changes
Implemented in SEditableText.
Should we clear the keyboard focus when the user commits text to this widget?
Implemented in SEditableText.
Should the text clear its selection the widget loses focus?
Implemented in SEditableText.
Should the cursor be jumped to the end of the document when the widget gains focus?
Implemented in SEditableText.
Should we revert the text back to its original state when the user presses escape?
Implemented in SEditableText.
Should we select all text when the user commits text to this widget?
Implemented in SEditableText.
Should the text be selected when the widget gains focus?
Implemented in SEditableText.
Should we select word on mouse double click?
Implemented in SEditableText.
|
pure virtual |
Called when the fraction and offset of the horizontal scroll area has been recalculated. This function should apply the new values to any scrollbars, and return a clamped horizontal scroll value
Implemented in SEditableText.
|
pure virtual |
Called when the fraction and offset of the vertical scroll area has been recalculated. This function should apply the new values to any scrollbars, and return a clamped vertical scroll value
Implemented in SEditableText.