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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ITextGenerator.h>
Inheritance diagram for ITextGenerator:Public Member Functions | |
| virtual | ~ITextGenerator ()=default |
| virtual FString | BuildLocalizedDisplayString () const =0 |
| virtual FString | BuildInvariantDisplayString () const =0 |
| virtual FName | GetTypeID () const =0 |
| virtual void | Serialize (FStructuredArchive::FRecord Record)=0 |
Interface to an object that generates a localized string.
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virtualdefault |
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pure virtual |
Produces the display string for the invariant culture.
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pure virtual |
Produces the display string. This can be called multiple times if the language changes.
Gets the type ID of this generator. The type ID is used to reconstruct this type for serialization and must be registered with FText::RegisterTextGeneratorFactory().
Implemented in FTextGeneratorBase.
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pure virtual |
Serializes this generator.
Implemented in FTextGeneratorBase.