#include <LumenRadianceCacheInternal.h>
◆ bPersistentCache
| bool LumenRadianceCache::FRadianceCacheSetup::bPersistentCache |
◆ DepthProbeAtlasTexture
| FRDGTextureRef LumenRadianceCache::FRadianceCacheSetup::DepthProbeAtlasTexture |
◆ FinalIrradianceAtlas
| FRDGTextureRef LumenRadianceCache::FRadianceCacheSetup::FinalIrradianceAtlas |
◆ FinalRadianceAtlas
| FRDGTextureRef LumenRadianceCache::FRadianceCacheSetup::FinalRadianceAtlas |
◆ FinalSkyVisibilityAtlas
| FRDGTextureRef LumenRadianceCache::FRadianceCacheSetup::FinalSkyVisibilityAtlas |
◆ LastFrameClipmaps
◆ ProbeOcclusionAtlas
| FRDGTextureRef LumenRadianceCache::FRadianceCacheSetup::ProbeOcclusionAtlas |
◆ RadianceProbeAtlasTextureSource
| FRDGTextureRef LumenRadianceCache::FRadianceCacheSetup::RadianceProbeAtlasTextureSource |
◆ SkyVisibilityProbeAtlasTextureSource
| FRDGTextureRef LumenRadianceCache::FRadianceCacheSetup::SkyVisibilityProbeAtlasTextureSource |
The documentation for this class was generated from the following file: