UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TBasePassShaderElementData< LightMapPolicyType > Class Template Reference

#include <BasePassRendering.h>

+ Inheritance diagram for TBasePassShaderElementData< LightMapPolicyType >:

Public Member Functions

 TBasePassShaderElementData (const typename LightMapPolicyType::ElementDataType &InLightMapPolicyElementData)
 
- Public Member Functions inherited from FMeshMaterialShaderElementData
RENDERER_API void InitializeMeshMaterialData ()
 
RENDERER_API void InitializeMeshMaterialData (const FSceneView *SceneView, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, const FMeshBatch &RESTRICT MeshBatch, int32 StaticMeshId, bool bAllowStencilDither)
 
RENDERER_API void InitializeMeshMaterialData (const FSceneView *SceneView, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, int32 StaticMeshId, bool bDitheredLODTransition, bool bAllowStencilDither)
 

Public Attributes

LightMapPolicyType::ElementDataType LightMapPolicyElementData
 
- Public Attributes inherited from FMeshMaterialShaderElementData
FRHIUniformBufferFadeUniformBuffer = nullptr
 
FRHIUniformBufferDitherUniformBuffer = nullptr
 

Constructor & Destructor Documentation

◆ TBasePassShaderElementData()

template<typename LightMapPolicyType >
TBasePassShaderElementData< LightMapPolicyType >::TBasePassShaderElementData ( const typename LightMapPolicyType::ElementDataType &  InLightMapPolicyElementData)
inline

Member Data Documentation

◆ LightMapPolicyElementData

template<typename LightMapPolicyType >
LightMapPolicyType::ElementDataType TBasePassShaderElementData< LightMapPolicyType >::LightMapPolicyElementData

The documentation for this class was generated from the following file: