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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <InteractiveToolChange.h>
Inheritance diagram for TWrappedToolCommandChange< ChangeType >:Public Member Functions | |
| virtual void | Apply (UObject *Object) override |
| virtual void | Revert (UObject *Object) override |
| virtual FString | ToString () const override |
Public Member Functions inherited from FCommandChange | |
| virtual EChangeStyle | GetChangeType () final |
| virtual TUniquePtr< FChange > | Execute (UObject *Object) final |
Public Member Functions inherited from FChange | |
| virtual bool | HasExpired (UObject *Object) const |
| virtual void | AddReferencedObjects (FReferenceCollector &Collector) |
| virtual CORE_API void | PrintToLog (FFeedbackContext &FeedbackContext, const int32 IndentLevel=0) |
| virtual SIZE_T | GetSize () const |
| virtual | ~FChange () |
Public Attributes | |
| TUniquePtr< ChangeType > | WrappedChange |
| TUniqueFunction< void(bool bRevert)> | BeforeModify |
| TUniqueFunction< void(bool bRevert)> | AfterModify |
Additional Inherited Members | |
Public Types inherited from FChange | |
| enum class | EChangeStyle { InPlaceSwap , CommandPattern } |
Protected Member Functions inherited from FChange | |
| FChange () | |
Holds another Change and forwards Apply/Revert to it, with calls to Before/After lambas, allowing client classes to respond to a change without having to intercept it explicitly. (Be very careful with these lambdas!)
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inlineoverridevirtual |
Makes the change to the object
Implements FChange.
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inlineoverridevirtual |
Reverts change to the object
Implements FChange.
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inlineoverridevirtual |
Describes this change (for debugging)
Reimplemented from FToolCommandChange.
| TUniqueFunction<void(bool bRevert)> TWrappedToolCommandChange< ChangeType >::AfterModify |
| TUniqueFunction<void(bool bRevert)> TWrappedToolCommandChange< ChangeType >::BeforeModify |
| TUniquePtr<ChangeType> TWrappedToolCommandChange< ChangeType >::WrappedChange |