#include <IsoNode.h>
◆ FIsoInnerNode()
| UE::CADKernel::FIsoInnerNode::FIsoInnerNode |
( |
int32 |
NodeIndex, |
|
|
int32 |
FaceIndex, |
|
|
int32 |
NodeId |
|
) |
| |
|
inline |
◆ Get2DPoint()
◆ Get3DPoint()
◆ GetNormal()
◆ GetTypeHash()
| virtual uint32 UE::CADKernel::FIsoInnerNode::GetTypeHash |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ IsALoopNode()
| virtual const bool UE::CADKernel::FIsoInnerNode::IsALoopNode |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ IsComplete()
| bool UE::CADKernel::FIsoInnerNode::IsComplete |
( |
| ) |
const |
|
inline |
the node is connected in its 4 directions
◆ IsEqualTo() [1/2]
◆ IsEqualTo() [2/2]
◆ IsIsolated()
| const bool UE::CADKernel::FIsoInnerNode::IsIsolated |
( |
| ) |
const |
|
inline |
◆ IsLinkedToBoundary()
| bool UE::CADKernel::FIsoInnerNode::IsLinkedToBoundary |
( |
| ) |
const |
|
inline |
◆ IsLinkedToNextU()
| bool UE::CADKernel::FIsoInnerNode::IsLinkedToNextU |
( |
| ) |
const |
|
inline |
◆ IsLinkedToNextV()
| bool UE::CADKernel::FIsoInnerNode::IsLinkedToNextV |
( |
| ) |
const |
|
inline |
◆ IsLinkedToPreviousU()
| bool UE::CADKernel::FIsoInnerNode::IsLinkedToPreviousU |
( |
| ) |
const |
|
inline |
◆ IsLinkedToPreviousV()
| bool UE::CADKernel::FIsoInnerNode::IsLinkedToPreviousV |
( |
| ) |
const |
|
inline |
◆ OffsetId()
| void UE::CADKernel::FIsoInnerNode::OffsetId |
( |
int32 |
StartId | ) |
|
|
inline |
Only for display purpose as it return a copy of the point
◆ operator==()
| bool UE::CADKernel::FIsoInnerNode::operator== |
( |
const FIsoNode & |
OtherNode | ) |
const |
|
inlinevirtual |
◆ Set2DPoint()
The documentation for this class was generated from the following file:
- Engine/Source/Runtime/Datasmith/CADKernel/Base/Private/Mesh/Meshers/IsoTriangulator/IsoNode.h