UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::FTexture2DStreamIn_DerivedData_AsyncCreate Member List

This is the complete list of members for UE::FTexture2DStreamIn_DerivedData_AsyncCreate, including all inherited members.

Abort() finalUE::FTexture2DStreamIn_DerivedDataprotectedvirtual
AddRef() const final overrideFRenderAssetUpdateinlinevirtual
AllocateMipsAndBeginIoRequests(const FContext &Context)UE::FTexture2DStreamIn_DerivedData_AsyncCreateprotected
AsyncCreate(const FContext &Context)UE::FTexture2DStreamIn_DerivedData_AsyncCreateprotected
bDeferExecutionFRenderAssetUpdateprotected
bIsCancelledFRenderAssetUpdateprotected
bSuccessFRenderAssetUpdateprotected
CanAbandon() constFRenderAssetUpdateinlinevirtual
Cancel(const FContext &Context)UE::FTexture2DStreamIn_DerivedData_AsyncCreateprotected
CancelationCallbackTRenderAssetUpdate< FTexture2DUpdateContext >protected
CancelationThreadTRenderAssetUpdate< FTexture2DUpdateContext >protected
ClearCallbacks()TRenderAssetUpdate< FTexture2DUpdateContext >inlineprotected
CSFRenderAssetUpdateprotected
CurrentFirstLODIdxFRenderAssetUpdateprotected
DoAllocateNewMips(const FContext &Context)FTexture2DStreamInprotected
DoAsyncCreateWithNewMips(const FContext &Context)FTexture2DStreamInprotected
DoAsyncReallocate(const FContext &Context)FTexture2DUpdateprotected
DoBeginIoRequests(const FContext &Context)UE::FTexture2DStreamIn_DerivedDataprotected
DoCancelIoRequests()UE::FTexture2DStreamIn_DerivedDataprotected
DoConvertToNonVirtual(const FContext &Context)FTexture2DUpdateprotected
DoConvertToVirtualWithNewMips(const FContext &Context)FTexture2DUpdateprotected
DoCopySharedMips(const FContext &Context)FTexture2DStreamInprotected
DoEndIoRequests(const FContext &Context)UE::FTexture2DStreamIn_DerivedDataprotected
DoFinishUpdate(const FContext &Context)FTexture2DUpdateprotected
DoFreeNewMips(const FContext &Context)FTexture2DStreamInprotected
DoLock()FRenderAssetUpdate
DoLockNewMips(const FContext &Context)FTexture2DStreamInprotected
DoPollIoRequests(const FContext &Context)UE::FTexture2DStreamIn_DerivedDataprotected
DoUnlock(ETaskState PreviousTaskState)FRenderAssetUpdate
DoUnlockNewMips(const FContext &Context)FTexture2DStreamInprotected
EndIoRequests(const FContext &Context)UE::FTexture2DStreamIn_DerivedData_AsyncCreateprotected
ETaskState enum nameFRenderAssetUpdate
EThreadType enum nameFRenderAssetUpdate
FAsyncMipUpdateTask typedefFRenderAssetUpdateprotected
FCallback typedefTRenderAssetUpdate< FTexture2DUpdateContext >
FContext typedefTRenderAssetUpdate< FTexture2DUpdateContext >
Finalize(const FContext &Context)UE::FTexture2DStreamIn_DerivedData_AsyncCreateprotected
FRenderAssetUpdate(const UStreamableRenderAsset *InAsset)FRenderAssetUpdate
FTexture2DStreamIn(UTexture2D *InTexture)FTexture2DStreamIn
FTexture2DStreamIn_DerivedData(UTexture2D *Texture, bool bHighPriority)UE::FTexture2DStreamIn_DerivedDataprotected
FTexture2DStreamIn_DerivedData_AsyncCreate(UTexture2D *Texture, bool bHighPriority)UE::FTexture2DStreamIn_DerivedData_AsyncCreate
FTexture2DUpdate(UTexture2D *InTexture)FTexture2DUpdate
GetRefCount() const final overrideFRenderAssetUpdateinlinevirtual
GetRelevantThread() const final overrideTRenderAssetUpdate< FTexture2DUpdateContext >inlinevirtual
InitialMipDataForAsyncCreateFTexture2DStreamInprotected
IntermediateTextureRHIFTexture2DUpdateprotected
IsCancelled() constFRenderAssetUpdateinline
IsCompleted() constFRenderAssetUpdateinline
IsLocked() constFRenderAssetUpdateinline
IsSuccessfullyFinished() constFRenderAssetUpdateinline
MarkAsCancelled()FRenderAssetUpdateinlineprotected
MarkAsSuccessfullyFinished()FRenderAssetUpdateinlineprotected
MipDataFTexture2DStreamInprotected
OnAbandoned()FRenderAssetUpdateinlinevirtual
PendingFirstLODIdxFRenderAssetUpdateprotected
PollIoRequests(const FContext &Context)UE::FTexture2DStreamIn_DerivedData_AsyncCreateprotected
PushTask(const FContext &Context, EThreadType InTaskThread, const FCallback &InTaskCallback, EThreadType InCancelationThread, const FCallback &InCancelationCallback)TRenderAssetUpdate< FTexture2DUpdateContext >
Release() const final overrideFRenderAssetUpdatevirtual
ResourceStateFRenderAssetUpdateprotected
ScheduleAsyncTask()FRenderAssetUpdateprotected
ScheduledAsyncTasksFRenderAssetUpdateprotected
ScheduledGTTasksFRenderAssetUpdateprotected
ScheduledRenderTasksFRenderAssetUpdateprotected
ScheduleGTTask()FRenderAssetUpdateprotected
ScheduleRenderTask()FRenderAssetUpdateprotected
StreamableAssetFRenderAssetUpdateprotected
TaskCallbackTRenderAssetUpdate< FTexture2DUpdateContext >protected
TaskStateFRenderAssetUpdateprotected
TaskSynchronizationFRenderAssetUpdateprotected
TaskThreadTRenderAssetUpdate< FTexture2DUpdateContext >protected
Tick(EThreadType InCurrentThread)FRenderAssetUpdate
TickInternal(EThreadType InCurrentThread, bool bCheckForSuspension) final overrideTRenderAssetUpdate< FTexture2DUpdateContext >protectedvirtual
TRenderAssetUpdate(const UStreamableRenderAsset *InAsset)TRenderAssetUpdate< FTexture2DUpdateContext >
TS_Done enum valueFRenderAssetUpdate
TS_Init enum valueFRenderAssetUpdate
TS_InProgress enum valueFRenderAssetUpdate
TS_Locked enum valueFRenderAssetUpdate
TS_Suspended enum valueFRenderAssetUpdate
TT_Async enum valueFRenderAssetUpdate
TT_GameRunningAsync enum valueFRenderAssetUpdate
TT_GameThread enum valueFRenderAssetUpdate
TT_None enum valueFRenderAssetUpdate
TT_Render enum valueFRenderAssetUpdate
~FRenderAssetUpdate()FRenderAssetUpdateprotectedvirtual
~FTexture2DStreamIn()FTexture2DStreamIn
~FTexture2DUpdate()FTexture2DUpdateprotectedvirtual
~IRefCountedObject()IRefCountedObjectinlinevirtual