◆ FNonManifoldSourceVertexIdAttributeChange()
| UE::Geometry::FNonManifoldSourceVertexIdAttributeChange::FNonManifoldSourceVertexIdAttributeChange |
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◆ ~FNonManifoldSourceVertexIdAttributeChange()
| virtual UE::Geometry::FNonManifoldSourceVertexIdAttributeChange::~FNonManifoldSourceVertexIdAttributeChange |
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◆ Apply()
◆ SaveInitialVertex()
◆ StoreAllFinalVertices()
| void UE::Geometry::FNonManifoldSourceVertexIdAttributeChange::StoreAllFinalVertices |
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const FDynamicMeshAttributeBase * |
Attribute, |
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const TSet< int > & |
VertexIDs |
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◆ FNonManifoldSourceVertexIdAttribute
The documentation for this class was generated from the following file: