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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MeshAABBTree3.h>
Public Attributes | |
| TFunction< bool(const FAxisAlignedBox3d &, int)> | NextBoxF = [](const FAxisAlignedBox3d& Box, int Depth) { return true; } |
| TFunction< void(int, int)> | BeginBoxTrianglesF = [](int BoxID, int Depth) {} |
| TFunction< void(int)> | NextTriangleF = [](int TriangleID) {} |
| TFunction< void(int)> | EndBoxTrianglesF = [](int BoxID) {} |
| TFunction<void(int, int)> UE::Geometry::TMeshAABBTree3< TriangleMeshType >::FTreeTraversal::BeginBoxTrianglesF = [](int BoxID, int Depth) {} |
| TFunction<void(int)> UE::Geometry::TMeshAABBTree3< TriangleMeshType >::FTreeTraversal::EndBoxTrianglesF = [](int BoxID) {} |
| TFunction<bool(const FAxisAlignedBox3d&, int)> UE::Geometry::TMeshAABBTree3< TriangleMeshType >::FTreeTraversal::NextBoxF = [](const FAxisAlignedBox3d& Box, int Depth) { return true; } |
| TFunction<void(int)> UE::Geometry::TMeshAABBTree3< TriangleMeshType >::FTreeTraversal::NextTriangleF = [](int TriangleID) {} |