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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <FastArrayReplicationFragmentInternal.h>
Inheritance diagram for UE::Net::Private::FNativeFastArrayReplicationFragmentBase:Protected Member Functions | |
| IRISCORE_API | FNativeFastArrayReplicationFragmentBase (EReplicationFragmentTraits InTraits, UObject *InOwner, const FReplicationStateDescriptor *InDescriptor) |
| IRISCORE_API const FReplicationStateDescriptor * | GetFastArrayPropertyStructDescriptor () const |
| IRISCORE_API const FReplicationStateDescriptor * | GetArrayElementDescriptor () const |
| virtual IRISCORE_API void | CollectOwner (FReplicationStateOwnerCollector *Owners) const override |
Static Protected Member Functions | |
| static IRISCORE_API void | InternalDequantizeFastArray (FNetSerializationContext &Context, uint8 *RESTRICT DstExternalBuffer, const uint8 *RESTRICT SrcInternalBuffer, const FReplicationStateDescriptor *FastArrayPropertyDescriptor) |
| static IRISCORE_API void | ToString (FStringBuilderBase &StringBuilder, const uint8 *ExternalStateBuffer, const FReplicationStateDescriptor *FastArrayPropertyDescriptor) |
Protected Attributes | |
| TRefCountPtr< const FReplicationStateDescriptor > | ReplicationStateDescriptor |
| UObject * | Owner |
| SIZE_T | WrappedArrayOffsetRelativeFastArraySerializerProperty |
Protected Attributes inherited from UE::Net::FReplicationFragment | |
| EReplicationFragmentTraits | Traits |
Additional Inherited Members | |
Public Member Functions inherited from UE::Net::FReplicationFragment | |
| FReplicationFragment (const FReplicationFragment &)=delete | |
| FReplicationFragment & | operator= (const FReplicationFragment &)=delete |
| FReplicationFragment (EReplicationFragmentTraits InTraits) | |
| virtual | ~FReplicationFragment () |
| EReplicationFragmentTraits | GetTraits () const |
| virtual void | ApplyReplicatedState (FReplicationStateApplyContext &Context) const =0 |
| virtual void | CallRepNotifies (FReplicationStateApplyContext &Context) |
| virtual bool | PollReplicatedState (EReplicationFragmentPollFlags PollOption=EReplicationFragmentPollFlags::PollAllState) |
| virtual void | ReplicatedStateToString (FStringBuilderBase &StringBuilder, FReplicationStateApplyContext &Context, EReplicationStateToStringFlags Flags=EReplicationStateToStringFlags::None) const |
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Optional method required for backwards compatibility mode which is used to propagate required calls to Pre/PostNetReceive/PostRepNotifies.
Reimplemented from UE::Net::FReplicationFragment.
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