UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::Private::FResolveAndCollectUnresolvedAndResolvedReferenceCollector Class Reference

Public Types

typedef FNetReferenceCollector::FReferenceInfoArray FReferenceInfoArray
 

Public Member Functions

void CollectReferences (FObjectReferenceCache &ObjectReferenceCache, const FNetObjectResolveContext &ResolveContext, bool bInIncludeInitState, const FNetBitArrayView *ChangeMask, uint8 *RESTRICT InternalBuffer, const FReplicationProtocol *Protocol)
 
void Reset ()
 
const FReferenceInfoArrayGetResolvedReferences () const
 
const FReferenceInfoArrayGetUnresolvedReferences () const
 
bool IsInitStateIncluded () const
 

Member Typedef Documentation

◆ FReferenceInfoArray

Member Function Documentation

◆ CollectReferences()

void UE::Net::Private::FResolveAndCollectUnresolvedAndResolvedReferenceCollector::CollectReferences ( FObjectReferenceCache ObjectReferenceCache,
const FNetObjectResolveContext ResolveContext,
bool  bInIncludeInitState,
const FNetBitArrayView ChangeMask,
uint8 *RESTRICT  InternalBuffer,
const FReplicationProtocol Protocol 
)
inline

◆ GetResolvedReferences()

const FReferenceInfoArray & UE::Net::Private::FResolveAndCollectUnresolvedAndResolvedReferenceCollector::GetResolvedReferences ( ) const
inline

◆ GetUnresolvedReferences()

const FReferenceInfoArray & UE::Net::Private::FResolveAndCollectUnresolvedAndResolvedReferenceCollector::GetUnresolvedReferences ( ) const
inline

◆ IsInitStateIncluded()

bool UE::Net::Private::FResolveAndCollectUnresolvedAndResolvedReferenceCollector::IsInitStateIncluded ( ) const
inline

◆ Reset()

void UE::Net::Private::FResolveAndCollectUnresolvedAndResolvedReferenceCollector::Reset ( )
inline

The documentation for this class was generated from the following file: