UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UWorldPartitionRuntimeHash::FStreamingSourceCells Class Reference

#include <WorldPartitionRuntimeHash.h>

Public Member Functions

void AddCell (const UWorldPartitionRuntimeCell *Cell, const FWorldPartitionStreamingSource &Source, const FSphericalSector &SourceShape, const FWorldPartitionStreamingContext &Context)
 
void Reset ()
 
int32 Num () const
 
TSet< const UWorldPartitionRuntimeCell * > & GetCells ()
 
void AddCell (const UWorldPartitionRuntimeCell *Cell, const FWorldPartitionStreamingSource &Source, const FSphericalSector &SourceShape)
 

Member Function Documentation

◆ AddCell() [1/2]

void UWorldPartitionRuntimeHash::FStreamingSourceCells::AddCell ( const UWorldPartitionRuntimeCell Cell,
const FWorldPartitionStreamingSource Source,
const FSphericalSector SourceShape 
)
inline

◆ AddCell() [2/2]

void UWorldPartitionRuntimeHash::FStreamingSourceCells::AddCell ( const UWorldPartitionRuntimeCell Cell,
const FWorldPartitionStreamingSource Source,
const FSphericalSector SourceShape,
const FWorldPartitionStreamingContext Context 
)

◆ GetCells()

TSet< const UWorldPartitionRuntimeCell * > & UWorldPartitionRuntimeHash::FStreamingSourceCells::GetCells ( )
inline

◆ Num()

int32 UWorldPartitionRuntimeHash::FStreamingSourceCells::Num ( ) const
inline

◆ Reset()

void UWorldPartitionRuntimeHash::FStreamingSourceCells::Reset ( )
inline

The documentation for this class was generated from the following files: