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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Classes | |
| struct | FAudioCommand |
| class | FGameThreadAudioCommandQueue |
Functions | |
| void | BatchGameThreadAudioCommandsChangedCallback (IConsoleVariable *ConsoleVariable) |
| FAutoConsoleVariableRef | CVarBatchGameThreadAudioCommands (TEXT("AudioThread.BatchCommands"), bBatchGameThreadAudioCommands, TEXT("Batch audio commands that are created from the audio thread and executed on the game thread so that they are executed in a single task."), FConsoleVariableDelegate::CreateStatic(&BatchGameThreadAudioCommandsChangedCallback), ECVF_Default) |
Variables | |
| bool | bBatchGameThreadAudioCommands = true |
| const FLazyName | DiagnosticName ("FGameThreadAudioCommandQueue") |
| FGameThreadAudioCommandQueue | CommandQueue |
| void AudioCommandPrivate::BatchGameThreadAudioCommandsChangedCallback | ( | IConsoleVariable * | ConsoleVariable | ) |
| FAutoConsoleVariableRef AudioCommandPrivate::CVarBatchGameThreadAudioCommands | ( | TEXT("AudioThread.BatchCommands") | , |
| bBatchGameThreadAudioCommands | , | ||
| TEXT("Batch audio commands that are created from the audio thread and executed on the game thread so that they are executed in a single task.") | , | ||
| FConsoleVariableDelegate::CreateStatic & | BatchGameThreadAudioCommandsChangedCallback, | ||
| ECVF_Default | |||
| ) |
| FGameThreadAudioCommandQueue AudioCommandPrivate::CommandQueue |
| const FLazyName AudioCommandPrivate::DiagnosticName("FGameThreadAudioCommandQueue") | ( | "FGameThreadAudioCommandQueue" | ) |