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| | FGameThreadAudioCommandQueue () |
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| virtual | ~FGameThreadAudioCommandQueue () override=default |
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| void | StartTick () |
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| void | EndTick () |
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| bool | CanTick () const |
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| void | RunCommandOnGameThread (TUniqueFunction< void()> InFunction, const TStatId InStatId) |
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| void | FlushCommands () |
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| | UPROPERTY (EditDefaultsOnly, Category="Tick", meta=(DisplayName="Tick Interval (secs)")) float TickInterval |
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| ENGINE_API | FTickFunction () |
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| virtual ENGINE_API | ~FTickFunction () |
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| ENGINE_API void | RegisterTickFunction (class ULevel *Level) |
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| ENGINE_API void | UnRegisterTickFunction () |
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| bool | IsTickFunctionRegistered () const |
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| ENGINE_API void | SetTickFunctionEnable (bool bInEnabled) |
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| bool | IsTickFunctionEnabled () const |
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| ENGINE_API void | UpdateTickIntervalAndCoolDown (float NewTickInterval) |
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| ENGINE_API bool | IsCompletionHandleValid () const |
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| ENGINE_API FGraphEventRef | GetCompletionHandle () const |
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| virtual ENGINE_API bool | CanDispatchManually () const |
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| virtual ENGINE_API bool | DispatchManually () |
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| TEnumAsByte< enum ETickingGroup > | GetActualTickGroup () const |
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| TEnumAsByte< enum ETickingGroup > | GetActualEndTickGroup () const |
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| ENGINE_API void | AddPrerequisite (UObject *TargetObject, struct FTickFunction &TargetTickFunction) |
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| ENGINE_API void | RemovePrerequisite (UObject *TargetObject, struct FTickFunction &TargetTickFunction) |
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| ENGINE_API void | SetPriorityIncludingPrerequisites (bool bInHighPriority) |
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| TArray< struct FTickPrerequisite > & | GetPrerequisites () |
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| const TArray< struct FTickPrerequisite > & | GetPrerequisites () const |
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| float | GetLastTickGameTime () const |
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| ENGINE_API void | ExecuteNestedTick (float DeltaTime, ELevelTick TickType, ENamedThreads::Type CurrentThread, const FGraphEventRef &MyCompletionGraphEvent) |
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| ENGINE_API float | CalculateDeltaTime (float DeltaTime, const class UWorld *TickingWorld) |
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| ENGINE_API void | LogTickFunction (ENamedThreads::Type CurrentThread, bool bLogPrerequisites, int32 Indent=0) |
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| ENGINE_API void | ShowPrerequistes (int32 Indent=1) |
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| ENGINE_API void | ClearTaskInformation () |
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| virtual void virtual FString return | TEXT ("DiagnosticMessage() not implemented") |
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| virtual void | ForEachNestedTick (TFunctionRef< void(FTickFunction &)> InFunc) const |
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| FTickFunction & | operator= (const FTickFunction &)=delete |
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◆ FGameThreadAudioCommandQueue()
| AudioCommandPrivate::FGameThreadAudioCommandQueue::FGameThreadAudioCommandQueue |
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◆ ~FGameThreadAudioCommandQueue()
| virtual AudioCommandPrivate::FGameThreadAudioCommandQueue::~FGameThreadAudioCommandQueue |
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◆ CanTick()
| bool AudioCommandPrivate::FGameThreadAudioCommandQueue::CanTick |
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◆ EndTick()
| void AudioCommandPrivate::FGameThreadAudioCommandQueue::EndTick |
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◆ FlushCommands()
| void AudioCommandPrivate::FGameThreadAudioCommandQueue::FlushCommands |
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◆ RunCommandOnGameThread()
◆ StartTick()
| void AudioCommandPrivate::FGameThreadAudioCommandQueue::StartTick |
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The documentation for this class was generated from the following file: