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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Namespaces | |
| namespace | RHIConsoleVariables |
Functions | |
| void | GetGfxCommandListAndQueue (FRHICommandList &RHICmdList, void *&OutGfxCmdList, void *&OutCommandQueue) |
| void | VerifyD3D12Result (HRESULT D3DResult, const ANSICHAR *Code, const ANSICHAR *Filename, uint32 Line, ID3D12Device *Device, FString Message) |
| void | VerifyD3D12CreateTextureResult (HRESULT D3DResult, const ANSICHAR *Code, const ANSICHAR *Filename, uint32 Line, const D3D12_RESOURCE_DESC &TextureDesc, ID3D12Device *Device) |
| void | LogPageFaultData (class FD3D12Adapter *InAdapter, FD3D12Device *InDevice, D3D12_GPU_VIRTUAL_ADDRESS InPageFaultAddress) |
| const TCHAR * | GetFeatureLevelString (D3D_FEATURE_LEVEL FeatureLevel) |
| const TCHAR * D3D12RHI::GetFeatureLevelString | ( | D3D_FEATURE_LEVEL | FeatureLevel | ) |
| void D3D12RHI::GetGfxCommandListAndQueue | ( | FRHICommandList & | RHICmdList, |
| void *& | OutGfxCmdList, | ||
| void *& | OutCommandQueue | ||
| ) |
| void D3D12RHI::LogPageFaultData | ( | class FD3D12Adapter * | InAdapter, |
| FD3D12Device * | InDevice, | ||
| D3D12_GPU_VIRTUAL_ADDRESS | InPageFaultAddress | ||
| ) |
Checks if given GPU virtual address corresponds to any known resource allocations and logs results
| void D3D12RHI::VerifyD3D12CreateTextureResult | ( | HRESULT | D3DResult, |
| const ANSICHAR * | Code, | ||
| const ANSICHAR * | Filename, | ||
| uint32 | Line, | ||
| const D3D12_RESOURCE_DESC & | TextureDesc, | ||
| ID3D12Device * | Device | ||
| ) |
Checks that the given result isn't a failure. If it is, the application exits with an appropriate error message.
| Result | - The result code to check |
| Code | - The code which yielded the result. |
| Filename | - The filename of the source file containing Code. |
| Line | - The line number of Code within Filename. |
| void D3D12RHI::VerifyD3D12Result | ( | HRESULT | Result, |
| const ANSICHAR * | Code, | ||
| const ANSICHAR * | Filename, | ||
| uint32 | Line, | ||
| ID3D12Device * | Device, | ||
| FString | Message = FString() |
||
| ) |
Checks that the given result isn't a failure. If it is, the application exits with an appropriate error message.
| Result | - The result code to check |
| Code | - The code which yielded the result. |
| Filename | - The filename of the source file containing Code. |
| Line | - The line number of Code within Filename. |