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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Functions | |
| void | Generic_SetStructurePropertyByName (UObject *OwnerObject, FName StructPropertyName, const FStructProperty *SrcStructProperty, const void *SrcStructAddr) |
| ESceneDepthPriorityGroup | ConvertSceneDepthPriorityToEngineType (EDrawDebugSceneDepthPriorityGroup DepthPriority) |
Variables | |
| const FName | PropertyGetFailedWarning = FName("PropertyGetFailedWarning") |
| const FName | PropertySetFailedWarning = FName("PropertySetFailedWarning") |
| bool | bBlamePrintString = false |
| FAutoConsoleVariableRef | CVarBlamePrintString (TEXT("bp.BlamePrintString"), bBlamePrintString, TEXT("When true, prints the Blueprint Asset and Function that generated calls to Print String. Useful for tracking down screen message spam.")) |
| ESceneDepthPriorityGroup UE::Blueprint::Private::ConvertSceneDepthPriorityToEngineType | ( | EDrawDebugSceneDepthPriorityGroup | DepthPriority | ) |
| void UE::Blueprint::Private::Generic_SetStructurePropertyByName | ( | UObject * | OwnerObject, |
| FName | StructPropertyName, | ||
| const FStructProperty * | SrcStructProperty, | ||
| const void * | SrcStructAddr | ||
| ) |
| FAutoConsoleVariableRef UE::Blueprint::Private::CVarBlamePrintString(TEXT("bp.BlamePrintString"), bBlamePrintString, TEXT("When true, prints the Blueprint Asset and Function that generated calls to Print String. Useful for tracking down screen message spam.")) | ( | TEXT("bp.BlamePrintString") | , |
| bBlamePrintString | , | ||
| TEXT("When true, prints the Blueprint Asset and Function that generated calls to Print String. Useful for tracking down screen message spam.") | |||
| ) |