UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::Test Namespace Reference

Classes

struct  FMakeTestSequenceParams
 

Functions

UMovieSceneSequenceMakeTestSequence (const FMakeTestSequenceParams &Params)
 
TRange< FFrameTimeMakeDiscreteTimeRange (FFrameTime MinInclusive, FFrameTime MaxExclusive)
 
TRange< FFrameTimeMakeContinuedTimeRange (FFrameTime MinExclusive, FFrameTime MaxInclusive)
 
TRange< FFrameTimeMakeHullTimeRange (FFrameTime MinInclusive, FFrameTime MaxInclusive)
 
template<typename PropertyTraits >
TRecompositionResult< typename PropertyTraits::StorageType > RecomposeBlendOperational (UObject *InObject, TArray< UMovieSceneSection * > InPropertySections, const UE::MovieScene::TPropertyComponents< PropertyTraits > &InPropertyComponents, const typename PropertyTraits::StorageType &InCurrentValue, FFrameTime InCurrentTime=FFrameTime(0))
 
template<typename PropertyTraits >
TRecompositionResult< typename PropertyTraits::StorageType > RecomposeBlendOperational (UObject *InObject, UMovieSceneSection *InPropertySection, const UE::MovieScene::TPropertyComponents< PropertyTraits > &InPropertyComponents, const typename PropertyTraits::StorageType &InCurrentValue, FFrameTime InCurrentTime=FFrameTime(0))
 

Function Documentation

◆ MakeContinuedTimeRange()

TRange< FFrameTime > UE::MovieScene::Test::MakeContinuedTimeRange ( FFrameTime  MinExclusive,
FFrameTime  MaxInclusive 
)

◆ MakeDiscreteTimeRange()

TRange< FFrameTime > UE::MovieScene::Test::MakeDiscreteTimeRange ( FFrameTime  MinInclusive,
FFrameTime  MaxExclusive 
)

◆ MakeHullTimeRange()

TRange< FFrameTime > UE::MovieScene::Test::MakeHullTimeRange ( FFrameTime  MinInclusive,
FFrameTime  MaxInclusive 
)

◆ MakeTestSequence()

UMovieSceneSequence * UE::MovieScene::Test::MakeTestSequence ( const FMakeTestSequenceParams Params)

◆ RecomposeBlendOperational() [1/2]

template<typename PropertyTraits >
TRecompositionResult< typename PropertyTraits::StorageType > UE::MovieScene::Test::RecomposeBlendOperational ( UObject InObject,
TArray< UMovieSceneSection * >  InPropertySections,
const UE::MovieScene::TPropertyComponents< PropertyTraits > &  InPropertyComponents,
const typename PropertyTraits::StorageType &  InCurrentValue,
FFrameTime  InCurrentTime = FFrameTime(0) 
)

◆ RecomposeBlendOperational() [2/2]

template<typename PropertyTraits >
TRecompositionResult< typename PropertyTraits::StorageType > UE::MovieScene::Test::RecomposeBlendOperational ( UObject InObject,
UMovieSceneSection InPropertySection,
const UE::MovieScene::TPropertyComponents< PropertyTraits > &  InPropertyComponents,
const typename PropertyTraits::StorageType &  InCurrentValue,
FFrameTime  InCurrentTime = FFrameTime(0) 
)