#include <TorqueSimModule.h>
◆ FTorqueSimModuleData()
| Chaos::FTorqueSimModuleData::FTorqueSimModuleData |
( |
int |
NodeArrayIndex, |
|
|
const FString & |
InDebugString |
|
) |
| |
|
inline |
◆ FillNetState()
◆ FillSimState()
◆ Lerp()
◆ Serialize()
◆ ToString()
| FString Chaos::FTorqueSimModuleData::ToString |
( |
| ) |
const |
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overridevirtual |
◆ AngularPosition
| float Chaos::FTorqueSimModuleData::AngularPosition = 0.0f |
◆ AngularVelocity
| float Chaos::FTorqueSimModuleData::AngularVelocity = 0.0f |
◆ BrakingTorque
| float Chaos::FTorqueSimModuleData::BrakingTorque = 0.0f |
◆ DriveTorque
| float Chaos::FTorqueSimModuleData::DriveTorque = 0.0f |
◆ LoadTorque
| float Chaos::FTorqueSimModuleData::LoadTorque = 0.0f |
The documentation for this struct was generated from the following files:
- Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/TorqueSimModule.h
- Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Private/SimModule/TorqueSimModule.cpp