#include <TransmissionModule.h>
◆ FTransmissionSimModuleData()
| Chaos::FTransmissionSimModuleData::FTransmissionSimModuleData |
( |
int |
NodeArrayIndex, |
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const FString & |
InDebugString |
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) |
| |
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inline |
◆ FillNetState()
◆ FillSimState()
◆ Lerp()
◆ Serialize()
◆ ToString()
| FString Chaos::FTransmissionSimModuleData::ToString |
( |
| ) |
const |
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overridevirtual |
◆ CurrentGear
| int32 Chaos::FTransmissionSimModuleData::CurrentGear = 0 |
◆ CurrentGearChangeTime
| float Chaos::FTransmissionSimModuleData::CurrentGearChangeTime = 0.0f |
◆ TargetGear
| int32 Chaos::FTransmissionSimModuleData::TargetGear = 0 |
The documentation for this struct was generated from the following files:
- Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/TransmissionModule.h
- Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Private/SimModule/TransmissionModule.cpp