#include <PBDRigidsEvolution.h>
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| virtual TUniquePtr< ISpatialAccelerationCollection< FAccelerationStructureHandle, FReal, 3 > > | CreateEmptyCollection ()=0 |
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| virtual bool | IsBucketTimeSliced (uint16 BucketIdx) const =0 |
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| virtual TUniquePtr< ISpatialAcceleration< FAccelerationStructureHandle, FReal, 3 > > | CreateAccelerationPerBucket_Threaded (const TConstParticleView< FSpatialAccelerationCache > &Particles, uint16 BucketIdx, bool ForceFullBuild, bool bDynamicTree, bool bBuildOverlapCache)=0 |
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| virtual uint8 | GetActiveBucketsMask () const =0 |
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| virtual void | Serialize (TUniquePtr< ISpatialAccelerationCollection< FAccelerationStructureHandle, FReal, 3 > > &Ptr, FChaosArchive &Ar)=0 |
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| virtual | ~ISpatialAccelerationCollectionFactory ()=default |
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◆ ~ISpatialAccelerationCollectionFactory()
| virtual Chaos::ISpatialAccelerationCollectionFactory::~ISpatialAccelerationCollectionFactory |
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virtualdefault |
◆ CreateAccelerationPerBucket_Threaded()
◆ CreateEmptyCollection()
◆ GetActiveBucketsMask()
| virtual uint8 Chaos::ISpatialAccelerationCollectionFactory::GetActiveBucketsMask |
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const |
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pure virtual |
◆ IsBucketTimeSliced()
| virtual bool Chaos::ISpatialAccelerationCollectionFactory::IsBucketTimeSliced |
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uint16 |
BucketIdx | ) |
const |
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pure virtual |
◆ Serialize()
The documentation for this struct was generated from the following file: