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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <InputDeviceSubsystem.h>
Public Member Functions | |
| ENGINE_API | FActivateDevicePropertyParams () |
Public Attributes | |
| FPlatformUserId | UserId |
| FInputDeviceId | DeviceId |
| uint8 | bLooping: 1 |
| uint8 | bIgnoreTimeDilation: 1 |
| uint8 | bPlayWhilePaused: 1 |
Parameters for the UInputDeviceSubsystem::ActivateDeviceProperty function
| FActivateDevicePropertyParams::FActivateDevicePropertyParams | ( | ) |
| uint8 FActivateDevicePropertyParams::bIgnoreTimeDilation |
If true, then this device property will ignore dilated delta time and use the Applications delta time instead
| uint8 FActivateDevicePropertyParams::bLooping |
If true, then the input device property will not be removed after it's evaluation time has completed. Instead, it will remain active until manually removed with a RemoveDeviceProperty call.
| uint8 FActivateDevicePropertyParams::bPlayWhilePaused |
If true, then this device property will be played even if the game world is paused.
| FInputDeviceId FActivateDevicePropertyParams::DeviceId |
The Input Device that should receive the device property. If nothing is specified here, then the Platform User's default input device will be used.
The default input device is obtained from IPlatformInputDeviceMapper::GetPrimaryInputDeviceForUser
| FPlatformUserId FActivateDevicePropertyParams::UserId |
The Platform User whose device's should receive the device property