UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FActivateDevicePropertyParams Struct Reference

#include <InputDeviceSubsystem.h>

Public Member Functions

ENGINE_API FActivateDevicePropertyParams ()
 

Public Attributes

FPlatformUserId UserId
 
FInputDeviceId DeviceId
 
uint8 bLooping: 1
 
uint8 bIgnoreTimeDilation: 1
 
uint8 bPlayWhilePaused: 1
 

Detailed Description

Constructor & Destructor Documentation

◆ FActivateDevicePropertyParams()

FActivateDevicePropertyParams::FActivateDevicePropertyParams ( )

Member Data Documentation

◆ bIgnoreTimeDilation

uint8 FActivateDevicePropertyParams::bIgnoreTimeDilation

If true, then this device property will ignore dilated delta time and use the Applications delta time instead

◆ bLooping

uint8 FActivateDevicePropertyParams::bLooping

If true, then the input device property will not be removed after it's evaluation time has completed. Instead, it will remain active until manually removed with a RemoveDeviceProperty call.

◆ bPlayWhilePaused

uint8 FActivateDevicePropertyParams::bPlayWhilePaused

If true, then this device property will be played even if the game world is paused.

◆ DeviceId

FInputDeviceId FActivateDevicePropertyParams::DeviceId

The Input Device that should receive the device property. If nothing is specified here, then the Platform User's default input device will be used.

The default input device is obtained from IPlatformInputDeviceMapper::GetPrimaryInputDeviceForUser

◆ UserId

FPlatformUserId FActivateDevicePropertyParams::UserId

The Platform User whose device's should receive the device property


The documentation for this struct was generated from the following files: