#include <ForceFeedbackEffect.h>
◆ FActiveForceFeedbackEffect() [1/2]
| FActiveForceFeedbackEffect::FActiveForceFeedbackEffect |
( |
| ) |
|
|
inline |
◆ FActiveForceFeedbackEffect() [2/2]
◆ ~FActiveForceFeedbackEffect()
| FActiveForceFeedbackEffect::~FActiveForceFeedbackEffect |
( |
| ) |
|
◆ ActivateDeviceProperties()
| void FActiveForceFeedbackEffect::ActivateDeviceProperties |
( |
| ) |
|
◆ GetValues()
◆ ResetDeviceProperties()
| void FActiveForceFeedbackEffect::ResetDeviceProperties |
( |
| ) |
|
Reset any device properties that may need to be after the duration of this effect has ended.
◆ Update()
◆ ActiveDeviceProperties
Array of device properties that have been activated by this force feedback effect
◆ bActivatedDeviceProperties
| bool FActiveForceFeedbackEffect::bActivatedDeviceProperties |
Set to true after this force feedback effect has activated it's device properties
◆ ForceFeedbackEffect
◆ Parameters
◆ PlatformUser
The platform user that should receive this effect
◆ PlayTime
| float FActiveForceFeedbackEffect::PlayTime |
The documentation for this struct was generated from the following files: