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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ActorLocatorFragment.h>
Public Member Functions | |
| UE::UniversalObjectLocator::FResolveResult | Resolve (const UE::UniversalObjectLocator::FResolveParams &Params) const |
| UE::UniversalObjectLocator::FInitializeResult | Initialize (const UE::UniversalObjectLocator::FInitializeParams &InParams) |
| void | ToString (FStringBuilderBase &OutStringBuilder) const |
| UE::UniversalObjectLocator::FParseStringResult | TryParseString (FStringView InString, const UE::UniversalObjectLocator::FParseStringParams &Params) |
Static Public Member Functions | |
| static uint32 | ComputePriority (const UObject *Object, const UObject *Context) |
Public Attributes | |
| FSoftObjectPath | Path |
Static Public Attributes | |
| static ENGINE_API UE::UniversalObjectLocator::TFragmentTypeHandle< FActorLocatorFragment > | FragmentType |
Friends | |
| uint32 | GetTypeHash (const FActorLocatorFragment &A) |
| bool | operator== (const FActorLocatorFragment &A, const FActorLocatorFragment &B) |
32 Bytes (40 in-editor).
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| UE::UniversalObjectLocator::FInitializeResult FActorLocatorFragment::Initialize | ( | const UE::UniversalObjectLocator::FInitializeParams & | InParams | ) |
| UE::UniversalObjectLocator::FResolveResult FActorLocatorFragment::Resolve | ( | const UE::UniversalObjectLocator::FResolveParams & | Params | ) | const |
| void FActorLocatorFragment::ToString | ( | FStringBuilderBase & | OutStringBuilder | ) | const |
| UE::UniversalObjectLocator::FParseStringResult FActorLocatorFragment::TryParseString | ( | FStringView | InString, |
| const UE::UniversalObjectLocator::FParseStringParams & | Params | ||
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| FSoftObjectPath FActorLocatorFragment::Path |