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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetDriver.h>
Public Member Functions | |
| FActorPriority () | |
| ENGINE_API | FActorPriority (class UNetConnection *InConnection, UActorChannel *InChannel, FNetworkObjectInfo *InActorInfo, const TArray< struct FNetViewer > &Viewers, bool bLowBandwidth) |
| ENGINE_API | FActorPriority (class UNetConnection *InConnection, FActorDestructionInfo *DestructInfo, const TArray< struct FNetViewer > &Viewers) |
Public Attributes | |
| int32 | Priority |
| FNetworkObjectInfo * | ActorInfo |
| UActorChannel * | Channel |
| FActorDestructionInfo * | DestructionInfo |
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inline |
| FActorPriority::FActorPriority | ( | class UNetConnection * | InConnection, |
| UActorChannel * | InChannel, | ||
| FNetworkObjectInfo * | InActorInfo, | ||
| const TArray< struct FNetViewer > & | Viewers, | ||
| bool | bLowBandwidth | ||
| ) |
| FActorPriority::FActorPriority | ( | class UNetConnection * | InConnection, |
| FActorDestructionInfo * | DestructInfo, | ||
| const TArray< struct FNetViewer > & | Viewers | ||
| ) |
| FNetworkObjectInfo* FActorPriority::ActorInfo |
| UActorChannel* FActorPriority::Channel |
| FActorDestructionInfo* FActorPriority::DestructionInfo |
| int32 FActorPriority::Priority |