UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NetDriver.cpp File Reference
#include "Engine/NetDriver.h"
#include "AnalyticsEventAttribute.h"
#include "Engine/GameInstance.h"
#include "Engine/ServerStatReplicator.h"
#include "Misc/App.h"
#include "EngineStats.h"
#include "GameFramework/GameModeBase.h"
#include "Misc/ConfigCacheIni.h"
#include "Net/Core/NetHandle/NetHandleManager.h"
#include "Net/Core/PropertyConditions/RepChangedPropertyTracker.h"
#include "UObject/UObjectIterator.h"
#include "Net/Core/Trace/Private/NetTraceInternal.h"
#include "PacketHandlers/StatelessConnectHandlerComponent.h"
#include "Engine/LocalPlayer.h"
#include "DrawDebugHelpers.h"
#include "Stats/StatsTrace.h"
#include "UnrealEngine.h"
#include "EngineUtils.h"
#include "Net/NetworkProfiler.h"
#include "Engine/PackageMapClient.h"
#include "Net/NetIDVariant.h"
#include "Net/RepLayout.h"
#include "Net/DataReplication.h"
#include "Engine/ControlChannel.h"
#include "Engine/ActorChannel.h"
#include "Engine/VoiceChannel.h"
#include "Engine/NetworkObjectList.h"
#include "GameFramework/GameNetworkManager.h"
#include "Net/OnlineEngineInterface.h"
#include "NetworkingDistanceConstants.h"
#include "Engine/ChildConnection.h"
#include "Net/Core/Trace/NetTrace.h"
#include "Net/Core/Misc/GuidReferences.h"
#include "Net/Core/PropertyConditions/PropertyConditions.h"
#include "Net/DataChannel.h"
#include "GameFramework/PlayerState.h"
#include "Net/PerfCountersHelpers.h"
#include "Stats/StatsMisc.h"
#include "Engine/ReplicationDriver.h"
#include "Engine/LevelScriptActor.h"
#include "Engine/NetworkSettings.h"
#include "Net/NetEmulationHelper.h"
#include "Net/NetworkMetricsDatabase.h"
#include "Net/NetworkMetricsDefs.h"
#include "Net/NetworkMetricsConfig.h"
#include "Net/NetworkMetricsMutators.h"
#include "Net/NetSubObjectRegistryGetter.h"
#include "Net/NetworkGranularMemoryLogging.h"
#include "Templates/Greater.h"
#include "UObject/RemoteExecutor.h"
#include "UObject/Stack.h"
#include "Iris/IrisConfig.h"
#include "Iris/Core/IrisDebugging.h"
#include "Iris/Core/IrisProfiler.h"
#include "Iris/Core/IrisMemoryTracker.h"
#include "Net/Experimental/Iris/DataStreamChannel.h"
#include "Iris/ReplicationSystem/ObjectReplicationBridge.h"
#include "Iris/ReplicationSystem/ReplicationSystem.h"
#include "Iris/ReplicationSystem/ReplicationView.h"
#include "Iris/ReplicationSystem/Filtering/NetObjectFilter.h"
#include "Net/Iris/ReplicationSystem/EngineReplicationBridge.h"
#include "Net/Iris/ReplicationSystem/ReplicationSystemUtil.h"
#include "Iris/ReplicationSystem/NameTokenStore.h"
#include "Iris/ReplicationSystem/StringTokenStore.h"
#include "GameplayTagTokenStore.h"
#include "Interfaces/ReplicatedObjectInterface.h"
#include "GenericPlatform/GenericPlatformCrashContext.h"
#include "HAL/LowLevelMemStats.h"
#include "UObject/Package.h"

Classes

struct  UE::Net::Private::FAutoDestructProperty
 
struct  UE::Net::FServerReplicateActors_ForConnectionParams
 
struct  FRPCCSVTracker
 
struct  FRPCCSVTracker::FItem
 
struct  FReplicationAutoCapture
 

Namespaces

namespace  UE
 
namespace  UE::Net
 
namespace  UE::Net::Private
 
namespace  NetCmds
 

Macros

#define DEBUG_REMOTEFUNCTION(Format, ...)   UE_LOG(LogNet, VeryVerbose, Format, __VA_ARGS__);
 
#define RPC_CSV_TRACKER   (CSV_PROFILER_STATS && WITH_SERVER_CODE)
 
#define UpdatePerClientMinMaxAvg(VariableName)
 

Functions

 DECLARE_LLM_MEMORY_STAT (TEXT("NetDriver"), STAT_NetDriverLLM, STATGROUP_LLMFULL)
 
 LLM_DEFINE_TAG (NetDriver, NAME_None, TEXT("Networking"), GET_STATFNAME(STAT_NetDriverLLM), GET_STATFNAME(STAT_NetworkingSummaryLLM))
 
 DEFINE_STAT (STAT_Ping)
 
 DEFINE_STAT (STAT_Channels)
 
 DEFINE_STAT (STAT_MaxPacketOverhead)
 
 DEFINE_STAT (STAT_InRate)
 
 DEFINE_STAT (STAT_OutRate)
 
 DEFINE_STAT (STAT_InRateClientMax)
 
 DEFINE_STAT (STAT_InRateClientMin)
 
 DEFINE_STAT (STAT_InRateClientAvg)
 
 DEFINE_STAT (STAT_InPacketsClientMax)
 
 DEFINE_STAT (STAT_InPacketsClientMin)
 
 DEFINE_STAT (STAT_InPacketsClientAvg)
 
 DEFINE_STAT (STAT_OutRateClientMax)
 
 DEFINE_STAT (STAT_OutRateClientMin)
 
 DEFINE_STAT (STAT_OutRateClientAvg)
 
 DEFINE_STAT (STAT_OutPacketsClientMax)
 
 DEFINE_STAT (STAT_OutPacketsClientMin)
 
 DEFINE_STAT (STAT_OutPacketsClientAvg)
 
 DEFINE_STAT (STAT_NetNumClients)
 
 DEFINE_STAT (STAT_InPackets)
 
 DEFINE_STAT (STAT_OutPackets)
 
 DEFINE_STAT (STAT_InBunches)
 
 DEFINE_STAT (STAT_OutBunches)
 
 DEFINE_STAT (STAT_OutLoss)
 
 DEFINE_STAT (STAT_InLoss)
 
 DEFINE_STAT (STAT_NumConsideredActors)
 
 DEFINE_STAT (STAT_PrioritizedActors)
 
 DEFINE_STAT (STAT_NumReplicatedActors)
 
 DEFINE_STAT (STAT_NumReplicatedActorBytes)
 
 DEFINE_STAT (STAT_NumRelevantDeletedActors)
 
 DEFINE_STAT (STAT_NumActorChannels)
 
 DEFINE_STAT (STAT_NumActors)
 
 DEFINE_STAT (STAT_NumNetActors)
 
 DEFINE_STAT (STAT_NumDormantActors)
 
 DEFINE_STAT (STAT_NumInitiallyDormantActors)
 
 DEFINE_STAT (STAT_NumNetGUIDsAckd)
 
 DEFINE_STAT (STAT_NumNetGUIDsPending)
 
 DEFINE_STAT (STAT_NumNetGUIDsUnAckd)
 
 DEFINE_STAT (STAT_ObjPathBytes)
 
 DEFINE_STAT (STAT_NetGUIDInRate)
 
 DEFINE_STAT (STAT_NetGUIDOutRate)
 
 DEFINE_STAT (STAT_NetSaturated)
 
 DEFINE_STAT (STAT_ImportedNetGuids)
 
 DEFINE_STAT (STAT_PendingOuterNetGuids)
 
 DEFINE_STAT (STAT_UnmappedReplicators)
 
 DEFINE_STAT (STAT_OutgoingReliableMessageQueueMaxSize)
 
 DEFINE_STAT (STAT_IncomingReliableMessageQueueMaxSize)
 
 DEFINE_STAT (STAT_VoiceBytesSent)
 
 DEFINE_STAT (STAT_VoiceBytesRecv)
 
 DEFINE_STAT (STAT_VoicePacketsSent)
 
 DEFINE_STAT (STAT_VoicePacketsRecv)
 
 DEFINE_STAT (STAT_PercentInVoice)
 
 DEFINE_STAT (STAT_PercentOutVoice)
 
 DEFINE_STAT (STAT_MaxPacket)
 
 DEFINE_STAT (STAT_MaxPacketMinusReserved)
 
 DEFINE_STAT (STAT_PacketReservedTotal)
 
 DEFINE_STAT (STAT_PacketReservedNetConnection)
 
 DEFINE_STAT (STAT_PacketReservedPacketHandler)
 
 DEFINE_STAT (STAT_PacketReservedHandshake)
 
 DECLARE_CYCLE_STAT (TEXT("NetDriver AddClientConnection"), Stat_NetDriverAddClientConnection, STATGROUP_Net)
 
 DECLARE_CYCLE_STAT (TEXT("NetDriver ProcessRemoteFunction"), STAT_NetProcessRemoteFunc, STATGROUP_Net)
 
 DECLARE_CYCLE_STAT (TEXT("Process Prioritized Actors Time"), STAT_NetProcessPrioritizedActorsTime, STATGROUP_Game)
 
 DECLARE_CYCLE_STAT (TEXT("NetDriver TickFlush"), STAT_NetTickFlush, STATGROUP_Game)
 
 DECLARE_CYCLE_STAT (TEXT("NetDriver TickFlush GatherStats"), STAT_NetTickFlushGatherStats, STATGROUP_Game)
 
 DECLARE_CYCLE_STAT (TEXT("NetDriver TickFlush GatherStatsPerfCounters"), STAT_NetTickFlushGatherStatsPerfCounters, STATGROUP_Game)
 
 DECLARE_CYCLE_STAT (TEXT("ReceiveRPC_ProcessRemoteFunction"), STAT_NetReceiveRPC_ProcessRemoteFunction, STATGROUP_Game)
 
 DECLARE_DWORD_ACCUMULATOR_STAT (TEXT("Net bunch time % overshoot frames"), STAT_NetInBunchTimeOvershootPercent, STATGROUP_Net)
 
 DECLARE_DWORD_COUNTER_STAT (TEXT("Num Saturated Connections"), STAT_NumSaturatedConnections, STATGROUP_Net)
 
 DECLARE_DWORD_COUNTER_STAT (TEXT("SharedSerialization RPC Hit"), STAT_SharedSerializationRPCHit, STATGROUP_Net)
 
 DECLARE_DWORD_COUNTER_STAT (TEXT("SharedSerialization RPC Miss"), STAT_SharedSerializationRPCMiss, STATGROUP_Net)
 
 DECLARE_DWORD_COUNTER_STAT (TEXT("Empty Object Replicate Properties Skipped"), STAT_NumSkippedObjectEmptyUpdates, STATGROUP_Net)
 
 DECLARE_DWORD_COUNTER_STAT (TEXT("SharedSerialization Property Hit"), STAT_SharedSerializationPropertyHit, STATGROUP_Net)
 
 DECLARE_DWORD_COUNTER_STAT (TEXT("SharedSerialization Property Miss"), STAT_SharedSerializationPropertyMiss, STATGROUP_Net)
 
 DEFINE_LOG_CATEGORY_STATIC (LogNetSyncLoads, Log, All)
 
 CSV_DECLARE_CATEGORY_MODULE_EXTERN (NETCORE_API, Networking)
 
TArray< UE::Net::Private::FAutoDestructPropertyUE::Net::Private::CopyOutParametersToLocalParameters (UFunction *Function, FOutParmRec *OutParms, void *LocalParms, UObject *TargetObj)
 
void UE::Net::Private::ApplyReplicationSystemConfig (const FNetDriverReplicationSystemConfig &ReplicationSystemConfig, UReplicationSystem::FReplicationSystemParams &OutParams)
 
bool UE::Net::Private::IsGuidInOuterChain (const FNetGUIDCache &GuidCache, const FNetGuidCacheObject *CacheObj, FNetworkGUID GuidMatch)
 
bool UE::Net::ShouldIgnoreStaticActorDestruction ()
 
ENGINE_API uint32 UE::Net::CountReplicatedSubObjectsOfActor (AActor *ReplicatedActor)
 
bool ShouldEnableScopeSecondsTimers ()
 
 CSV_DEFINE_CATEGORY (ReplicationRPCs, WITH_SERVER_CODE)
 
void HandleNetFlushAllDormancy (UNetDriver *InNetDriver, UWorld *InWorld)
 
 CSV_DEFINE_CATEGORY (Replication, true)
 

Variables

int32 GNumSaturatedConnections
 
int32 GNumSharedSerializationHit
 
int32 GNumSharedSerializationMiss
 
int32 GNumSkippedObjectEmptyUpdates
 
int32 GNumReplicationViewers
 
int32 GNetRPCDebug
 
int32 UE::Net::Private::SendDormantDestructionOnRemoval = 1
 
bool UE::Net::Private::bUpdateReplicationSystemWithNoConnections = true
 
FAutoConsoleCommandWithWorld UE::Net::Private::DumpActiveNetActorsCommand (TEXT("net.DumpActiveNetActors"), TEXT("Dumps all of the active net actors in the replication system."), FConsoleCommandWithWorldDelegate::CreateStatic(DumpActiveNetActors))
 
FAutoConsoleVariableRef UE::Net::CVarNetDiscardTornOffActorRPCs (TEXT("net.DiscardTornOffActorRPCs"), bDiscardTornOffActorRPCs, TEXT("If enabled, discard RPCs if the actor has been torn off."), ECVF_Default)
 
int32 GSetNetDormancyEnabled = 1
 
int32 GNetDormancyValidate = 0
 
bool GbNetReuseReplicatorsForDormantObjects = false
 
TAutoConsoleVariable< int32CVarNetAllowEncryption (TEXT("net.AllowEncryption"), 1, TEXT("(0 = Disabled, 1 = Allowed (default), 2 = Required)"))
 
bool CVar_NetDriver_ReportGameTickFlushTime = false
 
double GTickFlushGameDriverTimeSeconds = 0.0
 
struct FRPCCSVTracker GRPCCSVTracker
 
double GReplicationGatherPrioritizeTimeSeconds
 
double GServerReplicateActorTimeSeconds
 
int32 GNumClientConnections
 
int32 GNumClientUpdateLevelVisibility
 
FReplicationAutoCapture GReplicationAutoCapture
 
int32 CVar_RepDriver_Enable = 1
 
FStaticSelfRegisteringExec NetDriverExecRegistration (NetDriverExec)
 
FAutoConsoleCommand UE::Net::Private::PrintNetConnectionInfoCommand (TEXT("net.PrintNetConnections"), TEXT("Prints information on all net connections of a NetDriver. Defaults to the GameNetDriver. Choose a different driver via NetDriverName= or NetDriverDefinition="), FConsoleCommandWithArgsDelegate::CreateLambda([](const TArray< FString > &Args) { FName NetDriverName;FName NetDriverDef=NAME_GameNetDriver;if(const FString *DriverNameStr=Args.FindByPredicate([](const FString &Str) { return Str.Contains(TEXT("NetDriverName="));})) { FParse::Value(**DriverNameStr, TEXT("NetDriverName="), NetDriverName);} else if(const FString *DriverDefStr=Args.FindByPredicate([](const FString &Str) { return Str.Contains(TEXT("NetDriverDef="));})) { FParse::Value(**DriverDefStr, TEXT("NetDriverDef="), NetDriverDef);} auto PrintNetConnections=[](UNetDriver *NetDriver) { if(NetDriver->ServerConnection) { UE_LOG(LogNet, Display, TEXT("Printing Server Connection for: %s (Definition=%s)"), *NetDriver->NetDriverName.ToString(), *NetDriver->GetNetDriverDefinition().ToString());UE_LOG(LogNet, Display, TEXT("\tServerConnection: ConnectionId=%u ViewTarget=%s FullDescription=%s Child=false"), NetDriver->ServerConnection->GetConnectionHandle().GetParentConnectionId(), *GetNameSafe(NetDriver->ServerConnection->ViewTarget), *NetDriver->ServerConnection->Describe());for(UNetConnection *ChildNetConnection :NetDriver->ServerConnection->Children) { UE_LOG(LogNet, Display, TEXT("\tServerConnection: ConnectionId=%u ViewTarget=%s FullDescription=%s Child=true"), ChildNetConnection->GetConnectionHandle().GetParentConnectionId(), *GetNameSafe(ChildNetConnection->ViewTarget), *ChildNetConnection->Describe());} } else { UE_LOG(LogNet, Display, TEXT("Printing Client Connections (%u) for: %s (Definition=%s)"), NetDriver->ClientConnections.Num(), *NetDriver->NetDriverName.ToString(), *NetDriver->GetNetDriverDefinition().ToString());for(UNetConnection *NetConnection :NetDriver->ClientConnections) { UE_LOG(LogNet, Display, TEXT("\tClientConnection: ConnectionId=%u ViewTarget=%s NetId=%s FullDescription=%s Child=false"), NetConnection->GetConnectionHandle().GetParentConnectionId(), *GetNameSafe(NetConnection->ViewTarget), *NetConnection->PlayerId.ToDebugString(), *NetConnection->Describe());for(UNetConnection *ChildNetConnection :NetConnection->Children) { UE_LOG(LogNet, Display, TEXT("\tClientConnection: ConnectionId=%u ViewTarget=%s NetId=%s FullDescription=%s Child=true"), ChildNetConnection->GetConnectionHandle().GetParentConnectionId(), *GetNameSafe(ChildNetConnection->ViewTarget), *ChildNetConnection->PlayerId.ToDebugString(), *ChildNetConnection->Describe());} } } };for(TObjectIterator< UNetDriver > It;It;++It) { if(UNetDriver *NetDriver= *It) { if(NetDriverName !=NAME_None) { if(NetDriver->NetDriverName==NetDriverName) { PrintNetConnections(NetDriver);} } else if(NetDriverDef !=NAME_None) { if(NetDriver->GetNetDriverDefinition()==NetDriverDef) { PrintNetConnections(NetDriver);} } else { PrintNetConnections(NetDriver);} } } }))
 

Macro Definition Documentation

◆ DEBUG_REMOTEFUNCTION

#define DEBUG_REMOTEFUNCTION (   Format,
  ... 
)    UE_LOG(LogNet, VeryVerbose, Format, __VA_ARGS__);

◆ RPC_CSV_TRACKER

#define RPC_CSV_TRACKER   (CSV_PROFILER_STATS && WITH_SERVER_CODE)

◆ UpdatePerClientMinMaxAvg

#define UpdatePerClientMinMaxAvg (   VariableName)
Value:
Client##VariableName##Max = FMath::Max(Client##VariableName##Max, Client->VariableName##PerSecond); \
if (Client##VariableName##Min == 0 || Client->VariableName##PerSecond < Client##VariableName##Min) \
{ \
Client##VariableName##Min = Client->VariableName##PerSecond; \
} \
Client##VariableName##Avg += Client->VariableName##PerSecond; \
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127

Function Documentation

◆ CSV_DECLARE_CATEGORY_MODULE_EXTERN()

CSV_DECLARE_CATEGORY_MODULE_EXTERN ( NETCORE_API  ,
Networking   
)

◆ CSV_DEFINE_CATEGORY() [1/2]

CSV_DEFINE_CATEGORY ( Replication  ,
true   
)

◆ CSV_DEFINE_CATEGORY() [2/2]

CSV_DEFINE_CATEGORY ( ReplicationRPCs  ,
WITH_SERVER_CODE   
)

◆ DECLARE_CYCLE_STAT() [1/7]

DECLARE_CYCLE_STAT ( TEXT("NetDriver AddClientConnection" ,
Stat_NetDriverAddClientConnection  ,
STATGROUP_Net   
)

◆ DECLARE_CYCLE_STAT() [2/7]

DECLARE_CYCLE_STAT ( TEXT("NetDriver ProcessRemoteFunction" ,
STAT_NetProcessRemoteFunc  ,
STATGROUP_Net   
)

◆ DECLARE_CYCLE_STAT() [3/7]

DECLARE_CYCLE_STAT ( TEXT("NetDriver TickFlush GatherStats" ,
STAT_NetTickFlushGatherStats  ,
STATGROUP_Game   
)

◆ DECLARE_CYCLE_STAT() [4/7]

DECLARE_CYCLE_STAT ( TEXT("NetDriver TickFlush GatherStatsPerfCounters" ,
STAT_NetTickFlushGatherStatsPerfCounters  ,
STATGROUP_Game   
)

◆ DECLARE_CYCLE_STAT() [5/7]

DECLARE_CYCLE_STAT ( TEXT("NetDriver TickFlush" ,
STAT_NetTickFlush  ,
STATGROUP_Game   
)

◆ DECLARE_CYCLE_STAT() [6/7]

DECLARE_CYCLE_STAT ( TEXT("Process Prioritized Actors Time" ,
STAT_NetProcessPrioritizedActorsTime  ,
STATGROUP_Game   
)

◆ DECLARE_CYCLE_STAT() [7/7]

DECLARE_CYCLE_STAT ( TEXT("ReceiveRPC_ProcessRemoteFunction")  ,
STAT_NetReceiveRPC_ProcessRemoteFunction  ,
STATGROUP_Game   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT()

DECLARE_DWORD_ACCUMULATOR_STAT ( TEXT("Net bunch time % overshoot frames" ,
STAT_NetInBunchTimeOvershootPercent  ,
STATGROUP_Net   
)

◆ DECLARE_DWORD_COUNTER_STAT() [1/6]

DECLARE_DWORD_COUNTER_STAT ( TEXT("Empty Object Replicate Properties Skipped" ,
STAT_NumSkippedObjectEmptyUpdates  ,
STATGROUP_Net   
)

◆ DECLARE_DWORD_COUNTER_STAT() [2/6]

DECLARE_DWORD_COUNTER_STAT ( TEXT("Num Saturated Connections" ,
STAT_NumSaturatedConnections  ,
STATGROUP_Net   
)

◆ DECLARE_DWORD_COUNTER_STAT() [3/6]

DECLARE_DWORD_COUNTER_STAT ( TEXT("SharedSerialization Property Hit" ,
STAT_SharedSerializationPropertyHit  ,
STATGROUP_Net   
)

◆ DECLARE_DWORD_COUNTER_STAT() [4/6]

DECLARE_DWORD_COUNTER_STAT ( TEXT("SharedSerialization Property Miss" ,
STAT_SharedSerializationPropertyMiss  ,
STATGROUP_Net   
)

◆ DECLARE_DWORD_COUNTER_STAT() [5/6]

DECLARE_DWORD_COUNTER_STAT ( TEXT("SharedSerialization RPC Hit" ,
STAT_SharedSerializationRPCHit  ,
STATGROUP_Net   
)

◆ DECLARE_DWORD_COUNTER_STAT() [6/6]

DECLARE_DWORD_COUNTER_STAT ( TEXT("SharedSerialization RPC Miss" ,
STAT_SharedSerializationRPCMiss  ,
STATGROUP_Net   
)

◆ DECLARE_LLM_MEMORY_STAT()

DECLARE_LLM_MEMORY_STAT ( TEXT("NetDriver")  ,
STAT_NetDriverLLM  ,
STATGROUP_LLMFULL   
)

◆ DEFINE_LOG_CATEGORY_STATIC()

DEFINE_LOG_CATEGORY_STATIC ( LogNetSyncLoads  ,
Log  ,
All   
)

◆ DEFINE_STAT() [1/58]

DEFINE_STAT ( STAT_Channels  )

◆ DEFINE_STAT() [2/58]

DEFINE_STAT ( STAT_ImportedNetGuids  )

◆ DEFINE_STAT() [3/58]

DEFINE_STAT ( STAT_InBunches  )

◆ DEFINE_STAT() [4/58]

◆ DEFINE_STAT() [5/58]

DEFINE_STAT ( STAT_InLoss  )

◆ DEFINE_STAT() [6/58]

DEFINE_STAT ( STAT_InPackets  )

◆ DEFINE_STAT() [7/58]

DEFINE_STAT ( STAT_InPacketsClientAvg  )

◆ DEFINE_STAT() [8/58]

DEFINE_STAT ( STAT_InPacketsClientMax  )

◆ DEFINE_STAT() [9/58]

DEFINE_STAT ( STAT_InPacketsClientMin  )

◆ DEFINE_STAT() [10/58]

DEFINE_STAT ( STAT_InRate  )

◆ DEFINE_STAT() [11/58]

DEFINE_STAT ( STAT_InRateClientAvg  )

◆ DEFINE_STAT() [12/58]

DEFINE_STAT ( STAT_InRateClientMax  )

◆ DEFINE_STAT() [13/58]

DEFINE_STAT ( STAT_InRateClientMin  )

◆ DEFINE_STAT() [14/58]

DEFINE_STAT ( STAT_MaxPacket  )

◆ DEFINE_STAT() [15/58]

DEFINE_STAT ( STAT_MaxPacketMinusReserved  )

◆ DEFINE_STAT() [16/58]

DEFINE_STAT ( STAT_MaxPacketOverhead  )

◆ DEFINE_STAT() [17/58]

DEFINE_STAT ( STAT_NetGUIDInRate  )

◆ DEFINE_STAT() [18/58]

DEFINE_STAT ( STAT_NetGUIDOutRate  )

◆ DEFINE_STAT() [19/58]

DEFINE_STAT ( STAT_NetNumClients  )

◆ DEFINE_STAT() [20/58]

DEFINE_STAT ( STAT_NetSaturated  )

◆ DEFINE_STAT() [21/58]

DEFINE_STAT ( STAT_NumActorChannels  )

◆ DEFINE_STAT() [22/58]

DEFINE_STAT ( STAT_NumActors  )

◆ DEFINE_STAT() [23/58]

DEFINE_STAT ( STAT_NumConsideredActors  )

◆ DEFINE_STAT() [24/58]

DEFINE_STAT ( STAT_NumDormantActors  )

◆ DEFINE_STAT() [25/58]

DEFINE_STAT ( STAT_NumInitiallyDormantActors  )

◆ DEFINE_STAT() [26/58]

DEFINE_STAT ( STAT_NumNetActors  )

◆ DEFINE_STAT() [27/58]

DEFINE_STAT ( STAT_NumNetGUIDsAckd  )

◆ DEFINE_STAT() [28/58]

DEFINE_STAT ( STAT_NumNetGUIDsPending  )

◆ DEFINE_STAT() [29/58]

DEFINE_STAT ( STAT_NumNetGUIDsUnAckd  )

◆ DEFINE_STAT() [30/58]

DEFINE_STAT ( STAT_NumRelevantDeletedActors  )

◆ DEFINE_STAT() [31/58]

DEFINE_STAT ( STAT_NumReplicatedActorBytes  )

◆ DEFINE_STAT() [32/58]

DEFINE_STAT ( STAT_NumReplicatedActors  )

◆ DEFINE_STAT() [33/58]

DEFINE_STAT ( STAT_ObjPathBytes  )

◆ DEFINE_STAT() [34/58]

DEFINE_STAT ( STAT_OutBunches  )

◆ DEFINE_STAT() [35/58]

◆ DEFINE_STAT() [36/58]

DEFINE_STAT ( STAT_OutLoss  )

◆ DEFINE_STAT() [37/58]

DEFINE_STAT ( STAT_OutPackets  )

◆ DEFINE_STAT() [38/58]

DEFINE_STAT ( STAT_OutPacketsClientAvg  )

◆ DEFINE_STAT() [39/58]

DEFINE_STAT ( STAT_OutPacketsClientMax  )

◆ DEFINE_STAT() [40/58]

DEFINE_STAT ( STAT_OutPacketsClientMin  )

◆ DEFINE_STAT() [41/58]

DEFINE_STAT ( STAT_OutRate  )

◆ DEFINE_STAT() [42/58]

DEFINE_STAT ( STAT_OutRateClientAvg  )

◆ DEFINE_STAT() [43/58]

DEFINE_STAT ( STAT_OutRateClientMax  )

◆ DEFINE_STAT() [44/58]

DEFINE_STAT ( STAT_OutRateClientMin  )

◆ DEFINE_STAT() [45/58]

DEFINE_STAT ( STAT_PacketReservedHandshake  )

◆ DEFINE_STAT() [46/58]

◆ DEFINE_STAT() [47/58]

◆ DEFINE_STAT() [48/58]

DEFINE_STAT ( STAT_PacketReservedTotal  )

◆ DEFINE_STAT() [49/58]

DEFINE_STAT ( STAT_PendingOuterNetGuids  )

◆ DEFINE_STAT() [50/58]

DEFINE_STAT ( STAT_PercentInVoice  )

◆ DEFINE_STAT() [51/58]

DEFINE_STAT ( STAT_PercentOutVoice  )

◆ DEFINE_STAT() [52/58]

DEFINE_STAT ( STAT_Ping  )

◆ DEFINE_STAT() [53/58]

DEFINE_STAT ( STAT_PrioritizedActors  )

◆ DEFINE_STAT() [54/58]

DEFINE_STAT ( STAT_UnmappedReplicators  )

◆ DEFINE_STAT() [55/58]

DEFINE_STAT ( STAT_VoiceBytesRecv  )

◆ DEFINE_STAT() [56/58]

DEFINE_STAT ( STAT_VoiceBytesSent  )

◆ DEFINE_STAT() [57/58]

DEFINE_STAT ( STAT_VoicePacketsRecv  )

◆ DEFINE_STAT() [58/58]

DEFINE_STAT ( STAT_VoicePacketsSent  )

◆ HandleNetFlushAllDormancy()

void HandleNetFlushAllDormancy ( UNetDriver InNetDriver,
UWorld InWorld 
)

◆ LLM_DEFINE_TAG()

LLM_DEFINE_TAG ( NetDriver  ,
NAME_None  ,
TEXT("Networking")  ,
GET_STATFNAME(STAT_NetDriverLLM ,
GET_STATFNAME(STAT_NetworkingSummaryLLM  
)

◆ ShouldEnableScopeSecondsTimers()

bool ShouldEnableScopeSecondsTimers ( )

Variable Documentation

◆ CVar_NetDriver_ReportGameTickFlushTime

bool CVar_NetDriver_ReportGameTickFlushTime = false

◆ CVar_RepDriver_Enable

int32 CVar_RepDriver_Enable = 1

◆ CVarNetAllowEncryption

TAutoConsoleVariable< int32 > CVarNetAllowEncryption(TEXT("net.AllowEncryption"), 1, TEXT("(0 = Disabled, 1 = Allowed (default), 2 = Required)")) ( TEXT("net.AllowEncryption")  ,
,
TEXT("(0 = Disabled, 1 = Allowed (default), 2 = Required)")   
)

◆ GbNetReuseReplicatorsForDormantObjects

bool GbNetReuseReplicatorsForDormantObjects = false

◆ GNetDormancyValidate

int32 GNetDormancyValidate = 0

◆ GNetRPCDebug

int32 GNetRPCDebug
extern

◆ GNumClientConnections

int32 GNumClientConnections

◆ GNumClientUpdateLevelVisibility

int32 GNumClientUpdateLevelVisibility

◆ GNumReplicationViewers

int32 GNumReplicationViewers

◆ GNumSaturatedConnections

int32 GNumSaturatedConnections

◆ GNumSharedSerializationHit

int32 GNumSharedSerializationHit

◆ GNumSharedSerializationMiss

int32 GNumSharedSerializationMiss

◆ GNumSkippedObjectEmptyUpdates

int32 GNumSkippedObjectEmptyUpdates

◆ GReplicationAutoCapture

FReplicationAutoCapture GReplicationAutoCapture

◆ GReplicationGatherPrioritizeTimeSeconds

double GReplicationGatherPrioritizeTimeSeconds

◆ GRPCCSVTracker

struct FRPCCSVTracker GRPCCSVTracker

◆ GServerReplicateActorTimeSeconds

double GServerReplicateActorTimeSeconds

◆ GSetNetDormancyEnabled

int32 GSetNetDormancyEnabled = 1

◆ GTickFlushGameDriverTimeSeconds

double GTickFlushGameDriverTimeSeconds = 0.0

Accounts for the network time we spent in the game driver.

◆ NetDriverExecRegistration

FStaticSelfRegisteringExec NetDriverExecRegistration(NetDriverExec) ( NetDriverExec  )

Our entry point for all net driver related exec routing