UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAnimInstanceLocatorFragment Struct Reference

#include <AnimInstanceLocatorFragment.h>

Public Member Functions

 FAnimInstanceLocatorFragment ()
 
 FAnimInstanceLocatorFragment (EAnimInstanceLocatorFragmentType InType)
 
UE::UniversalObjectLocator::FResolveResult Resolve (const UE::UniversalObjectLocator::FResolveParams &Params) const
 
UE::UniversalObjectLocator::FInitializeResult Initialize (const UE::UniversalObjectLocator::FInitializeParams &InParams)
 
void ToString (FStringBuilderBase &OutStringBuilder) const
 
UE::UniversalObjectLocator::FParseStringResult TryParseString (FStringView InString, const UE::UniversalObjectLocator::FParseStringParams &Params)
 

Static Public Member Functions

static uint32 ComputePriority (const UObject *Object, const UObject *Context)
 

Public Attributes

EAnimInstanceLocatorFragmentType Type
 

Static Public Attributes

static ENGINE_API UE::UniversalObjectLocator::TFragmentTypeHandle< FAnimInstanceLocatorFragmentFragmentType
 

Friends

uint32 GetTypeHash (const FAnimInstanceLocatorFragment &A)
 
bool operator== (const FAnimInstanceLocatorFragment &A, const FAnimInstanceLocatorFragment &B)
 

Detailed Description

32 Bytes (40 in-editor).

Constructor & Destructor Documentation

◆ FAnimInstanceLocatorFragment() [1/2]

FAnimInstanceLocatorFragment::FAnimInstanceLocatorFragment ( )
inline

◆ FAnimInstanceLocatorFragment() [2/2]

FAnimInstanceLocatorFragment::FAnimInstanceLocatorFragment ( EAnimInstanceLocatorFragmentType  InType)
inlineexplicit

Member Function Documentation

◆ ComputePriority()

uint32 FAnimInstanceLocatorFragment::ComputePriority ( const UObject Object,
const UObject Context 
)
static

◆ Initialize()

UE::UniversalObjectLocator::FInitializeResult FAnimInstanceLocatorFragment::Initialize ( const UE::UniversalObjectLocator::FInitializeParams InParams)

◆ Resolve()

UE::UniversalObjectLocator::FResolveResult FAnimInstanceLocatorFragment::Resolve ( const UE::UniversalObjectLocator::FResolveParams Params) const

◆ ToString()

void FAnimInstanceLocatorFragment::ToString ( FStringBuilderBase OutStringBuilder) const

◆ TryParseString()

UE::UniversalObjectLocator::FParseStringResult FAnimInstanceLocatorFragment::TryParseString ( FStringView  InString,
const UE::UniversalObjectLocator::FParseStringParams Params 
)

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FAnimInstanceLocatorFragment A)
friend

◆ operator==

bool operator== ( const FAnimInstanceLocatorFragment A,
const FAnimInstanceLocatorFragment B 
)
friend

Member Data Documentation

◆ FragmentType

UE::UniversalObjectLocator::TFragmentTypeHandle< FAnimInstanceLocatorFragment > FAnimInstanceLocatorFragment::FragmentType
static

◆ Type

EAnimInstanceLocatorFragmentType FAnimInstanceLocatorFragment::Type

The documentation for this struct was generated from the following files: