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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AnimInstanceLocatorFragment.h>
Static Public Member Functions | |
| static uint32 | ComputePriority (const UObject *Object, const UObject *Context) |
Public Attributes | |
| EAnimInstanceLocatorFragmentType | Type |
Static Public Attributes | |
| static ENGINE_API UE::UniversalObjectLocator::TFragmentTypeHandle< FAnimInstanceLocatorFragment > | FragmentType |
Friends | |
| uint32 | GetTypeHash (const FAnimInstanceLocatorFragment &A) |
| bool | operator== (const FAnimInstanceLocatorFragment &A, const FAnimInstanceLocatorFragment &B) |
32 Bytes (40 in-editor).
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inline |
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inlineexplicit |
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static |
| UE::UniversalObjectLocator::FInitializeResult FAnimInstanceLocatorFragment::Initialize | ( | const UE::UniversalObjectLocator::FInitializeParams & | InParams | ) |
| UE::UniversalObjectLocator::FResolveResult FAnimInstanceLocatorFragment::Resolve | ( | const UE::UniversalObjectLocator::FResolveParams & | Params | ) | const |
| void FAnimInstanceLocatorFragment::ToString | ( | FStringBuilderBase & | OutStringBuilder | ) | const |
| UE::UniversalObjectLocator::FParseStringResult FAnimInstanceLocatorFragment::TryParseString | ( | FStringView | InString, |
| const UE::UniversalObjectLocator::FParseStringParams & | Params | ||
| ) |
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friend |
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friend |
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static |
| EAnimInstanceLocatorFragmentType FAnimInstanceLocatorFragment::Type |