#include <AnimNode_AnimDynamics.h>
◆ FAnimPhysBodyDefinition()
| FAnimPhysBodyDefinition::FAnimPhysBodyDefinition |
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◆ GENERATED_BODY()
| FAnimPhysBodyDefinition::GENERATED_BODY |
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◆ operator=()
◆ BoundBone
◆ BoxExtents
| FVector FAnimPhysBodyDefinition::BoxExtents |
Extents of the box to use for simulation
◆ CollisionType
Resolution method for planar limits
◆ ConstraintSetup
Data describing the constraints we will apply to the body
◆ LocalJointOffset
| FVector FAnimPhysBodyDefinition::LocalJointOffset |
Vector relative to the body being simulated to attach the constraint to
◆ SphereCollisionRadius
| float FAnimPhysBodyDefinition::SphereCollisionRadius |
Radius to use if CollisionType is set to CustomSphere
The documentation for this struct was generated from the following file: