#include <AnimNode_StateMachine.h>
◆ FAnimationPotentialTransition()
| FAnimationPotentialTransition::FAnimationPotentialTransition |
( |
| ) |
|
◆ Clear()
| void FAnimationPotentialTransition::Clear |
( |
| ) |
|
◆ IsValid()
| bool FAnimationPotentialTransition::IsValid |
( |
| ) |
const |
◆ CrossfadeTimeAdjustment
| float FAnimationPotentialTransition::CrossfadeTimeAdjustment |
◆ SourceTransitionIndices
◆ TargetState
| int32 FAnimationPotentialTransition::TargetState |
◆ TransitionRule
The documentation for this struct was generated from the following files: