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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Animation/AnimNode_StateMachine.h"#include "Animation/AnimInstanceProxy.h"#include "Animation/AnimNode_RelevantAssetPlayerBase.h"#include "Animation/AnimNode_TransitionResult.h"#include "Animation/AnimNode_TransitionPoseEvaluator.h"#include "Animation/AnimNode_Inertialization.h"#include "Animation/AnimStats.h"#include "Animation/AnimTrace.h"#include "Animation/BlendProfile.h"#include "Animation/AnimNode_LinkedAnimLayer.h"#include "Animation/ActiveStateMachineScope.h"#include "Animation/AnimBlueprintGeneratedClass.h"#include "Animation/ExposedValueHandler.h"#include "Logging/TokenizedMessage.h"#include "Animation/AnimInertializationSyncScope.h"#include "Animation/AnimNode_StateResult.h"#include "Animation/SkeletonRemapping.h"#include "Animation/SkeletonRemappingRegistry.h"#include "HAL/IConsoleManager.h"#include "Engine/World.h"Macros | |
| #define | LOCTEXT_NAMESPACE "AnimNode_StateMachine" |
Functions | |
| DEFINE_LOG_CATEGORY_STATIC (LogAnimTransitionRequests, NoLogging, All) | |
| DECLARE_CYCLE_STAT (TEXT("StateMachine SetState"), Stat_StateMachineSetState, STATGROUP_Anim) | |
Variables | |
| TAutoConsoleVariable< int32 > | CVarAnimStateMachineRelevancyReset (TEXT("a.AnimNode.StateMachine.EnableRelevancyReset"), 1, TEXT("Reset State Machine when it becomes relevant")) |
| #define LOCTEXT_NAMESPACE "AnimNode_StateMachine" |
| DECLARE_CYCLE_STAT | ( | TEXT("StateMachine SetState") | , |
| Stat_StateMachineSetState | , | ||
| STATGROUP_Anim | |||
| ) |
| DEFINE_LOG_CATEGORY_STATIC | ( | LogAnimTransitionRequests | , |
| NoLogging | , | ||
| All | |||
| ) |