UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimNode_StateMachine.cpp File Reference

Macros

#define LOCTEXT_NAMESPACE   "AnimNode_StateMachine"
 

Functions

 DEFINE_LOG_CATEGORY_STATIC (LogAnimTransitionRequests, NoLogging, All)
 
 DECLARE_CYCLE_STAT (TEXT("StateMachine SetState"), Stat_StateMachineSetState, STATGROUP_Anim)
 

Variables

TAutoConsoleVariable< int32CVarAnimStateMachineRelevancyReset (TEXT("a.AnimNode.StateMachine.EnableRelevancyReset"), 1, TEXT("Reset State Machine when it becomes relevant"))
 

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "AnimNode_StateMachine"

Function Documentation

◆ DECLARE_CYCLE_STAT()

DECLARE_CYCLE_STAT ( TEXT("StateMachine SetState" ,
Stat_StateMachineSetState  ,
STATGROUP_Anim   
)

◆ DEFINE_LOG_CATEGORY_STATIC()

DEFINE_LOG_CATEGORY_STATIC ( LogAnimTransitionRequests  ,
NoLogging  ,
All   
)

Variable Documentation

◆ CVarAnimStateMachineRelevancyReset

TAutoConsoleVariable< int32 > CVarAnimStateMachineRelevancyReset(TEXT("a.AnimNode.StateMachine.EnableRelevancyReset"), 1, TEXT("Reset State Machine when it becomes relevant")) ( TEXT("a.AnimNode.StateMachine.EnableRelevancyReset")  ,
,
TEXT("Reset State Machine when it becomes relevant"  
)