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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StageMessages.h>
Inheritance diagram for FAssetLoadingStateProviderMessage:Public Member Functions | |
| FAssetLoadingStateProviderMessage ()=default | |
| FAssetLoadingStateProviderMessage (EStageLoadingState InState, const FString &InAssetName) | |
| virtual FString | ToString () const override |
Public Member Functions inherited from FStageDataBaseMessage | |
| virtual | ~FStageDataBaseMessage ()=default |
Public Attributes | |
| EStageLoadingState | LoadingState = EStageLoadingState::PreLoad |
| FString | AssetName |
Public Attributes inherited from FStageProviderMessage | |
| FQualifiedFrameTime | FrameTime |
| FDateTime | DateTime |
Public Attributes inherited from FStageDataBaseMessage | |
| int32 | StageMessageVersion = 1 |
| FGuid | Identifier |
Message sent to indicate that the node has entered or exited a loading state.
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default |
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inline |
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overridevirtual |
Method to override if a detailed description is desired in the monitor event viewer
Reimplemented from FStageProviderMessage.
| FString FAssetLoadingStateProviderMessage::AssetName |
Name of the asset currently loading.
| EStageLoadingState FAssetLoadingStateProviderMessage::LoadingState = EStageLoadingState::PreLoad |
Event for this critical state