UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAssetLoadingStateProviderMessage Struct Reference

#include <StageMessages.h>

+ Inheritance diagram for FAssetLoadingStateProviderMessage:

Public Member Functions

 FAssetLoadingStateProviderMessage ()=default
 
 FAssetLoadingStateProviderMessage (EStageLoadingState InState, const FString &InAssetName)
 
virtual FString ToString () const override
 
- Public Member Functions inherited from FStageDataBaseMessage
virtual ~FStageDataBaseMessage ()=default
 

Public Attributes

EStageLoadingState LoadingState = EStageLoadingState::PreLoad
 
FString AssetName
 
- Public Attributes inherited from FStageProviderMessage
FQualifiedFrameTime FrameTime
 
FDateTime DateTime
 
- Public Attributes inherited from FStageDataBaseMessage
int32 StageMessageVersion = 1
 
FGuid Identifier
 

Detailed Description

Message sent to indicate that the node has entered or exited a loading state.

Constructor & Destructor Documentation

◆ FAssetLoadingStateProviderMessage() [1/2]

FAssetLoadingStateProviderMessage::FAssetLoadingStateProviderMessage ( )
default

◆ FAssetLoadingStateProviderMessage() [2/2]

FAssetLoadingStateProviderMessage::FAssetLoadingStateProviderMessage ( EStageLoadingState  InState,
const FString &  InAssetName 
)
inline

Member Function Documentation

◆ ToString()

FString FAssetLoadingStateProviderMessage::ToString ( ) const
overridevirtual

Method to override if a detailed description is desired in the monitor event viewer

Reimplemented from FStageProviderMessage.

Member Data Documentation

◆ AssetName

FString FAssetLoadingStateProviderMessage::AssetName

Name of the asset currently loading.

◆ LoadingState

EStageLoadingState FAssetLoadingStateProviderMessage::LoadingState = EStageLoadingState::PreLoad

Event for this critical state


The documentation for this struct was generated from the following files: