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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StageMessages.h>
Inheritance diagram for FStageProviderMessage:Public Member Functions | |
| virtual FString | ToString () const |
Public Member Functions inherited from FStageDataBaseMessage | |
| virtual | ~FStageDataBaseMessage ()=default |
Public Attributes | |
| FQualifiedFrameTime | FrameTime |
| FDateTime | DateTime |
Public Attributes inherited from FStageDataBaseMessage | |
| int32 | StageMessageVersion = 1 |
| FGuid | Identifier |
Base Provider messages listened by monitors
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inlinevirtual |
Method to override if a detailed description is desired in the monitor event viewer
Reimplemented in FCriticalStateProviderMessage, and FAssetLoadingStateProviderMessage.
| FDateTime FStageProviderMessage::DateTime |
DateTime of the sender. Used to keep track of messages order through Timecode rollover.
| FQualifiedFrameTime FStageProviderMessage::FrameTime |
FrameTime of the sender. It's expected to have all stage machines using the same timecode provider to play in the same referential