UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStageProviderMessage Struct Reference

#include <StageMessages.h>

+ Inheritance diagram for FStageProviderMessage:

Public Member Functions

virtual FString ToString () const
 
- Public Member Functions inherited from FStageDataBaseMessage
virtual ~FStageDataBaseMessage ()=default
 

Public Attributes

FQualifiedFrameTime FrameTime
 
FDateTime DateTime
 
- Public Attributes inherited from FStageDataBaseMessage
int32 StageMessageVersion = 1
 
FGuid Identifier
 

Detailed Description

Base Provider messages listened by monitors

Member Function Documentation

◆ ToString()

virtual FString FStageProviderMessage::ToString ( ) const
inlinevirtual

Method to override if a detailed description is desired in the monitor event viewer

Reimplemented in FCriticalStateProviderMessage, and FAssetLoadingStateProviderMessage.

Member Data Documentation

◆ DateTime

FDateTime FStageProviderMessage::DateTime

DateTime of the sender. Used to keep track of messages order through Timecode rollover.

◆ FrameTime

FQualifiedFrameTime FStageProviderMessage::FrameTime

FrameTime of the sender. It's expected to have all stage machines using the same timecode provider to play in the same referential


The documentation for this struct was generated from the following file: