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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StageMessages.h>
Inheritance diagram for FCriticalStateProviderMessage:Public Member Functions | |
| FCriticalStateProviderMessage ()=default | |
| FCriticalStateProviderMessage (EStageCriticalStateEvent InEvent, FName InSourceName) | |
| virtual FString | ToString () const override |
Public Member Functions inherited from FStageDataBaseMessage | |
| virtual | ~FStageDataBaseMessage ()=default |
Public Attributes | |
| EStageCriticalStateEvent | State = EStageCriticalStateEvent::Enter |
| FName | SourceName |
Public Attributes inherited from FStageProviderMessage | |
| FQualifiedFrameTime | FrameTime |
| FDateTime | DateTime |
Public Attributes inherited from FStageDataBaseMessage | |
| int32 | StageMessageVersion = 1 |
| FGuid | Identifier |
Message sent to notify about critical state change.
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default |
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inline |
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overridevirtual |
Method to override if a detailed description is desired in the monitor event viewer
Reimplemented from FStageProviderMessage.
| FName FCriticalStateProviderMessage::SourceName |
Source of the critical state. i.e. TakeName, CustomRecorder, etc...
| EStageCriticalStateEvent FCriticalStateProviderMessage::State = EStageCriticalStateEvent::Enter |
Event for this critical state