#include <BoneSocketReference.h>
◆ FBoneSocketTarget()
◆ GetCompactPoseBoneIndex()
◆ GetTargetSetup()
| FName FBoneSocketTarget::GetTargetSetup |
( |
| ) |
const |
|
inline |
◆ GetTargetTransform() [1/2]
◆ GetTargetTransform() [2/2]
Get Target Transform from current incoming pose
◆ HasTargetSetup()
| bool FBoneSocketTarget::HasTargetSetup |
( |
| ) |
const |
|
inline |
◆ HasValidSetup()
| bool FBoneSocketTarget::HasValidSetup |
( |
| ) |
const |
|
inline |
return true if valid. Otherwise return false
◆ Initialize()
Initialize Bone Reference, return TRUE if success, otherwise, return false
◆ InitializeBoneReferences()
◆ IsValidToEvaluate()
return true if valid. Otherwise return false
◆ BoneReference
◆ bUseSocket
| bool FBoneSocketTarget::bUseSocket |
◆ SocketReference
The documentation for this struct was generated from the following file: