UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCachedLUTSettings Struct Reference

Public Member Functions

bool UpdateCachedValues (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FTexture *const *Textures, const float *Weights, uint32 BlendCount, bool bInUseCompute)
 
void GetCombineLUTParameters (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FTexture *const *Textures, const float *Weights, uint32 BlendCount, bool &bHasChanged)
 

Public Attributes

uint32 UniqueID = 0
 
EShaderPlatform ShaderPlatform = GMaxRHIShaderPlatform
 
FCombineLUTParameters Parameters
 
FWorkingColorSpaceShaderParameters WorkingColorSpaceShaderParameters
 
bool bUseCompute = false
 

Member Function Documentation

◆ GetCombineLUTParameters()

void FCachedLUTSettings::GetCombineLUTParameters ( FRDGBuilder GraphBuilder,
const FViewInfo View,
const FTexture *const *  Textures,
const float Weights,
uint32  BlendCount,
bool bHasChanged 
)
inline

◆ UpdateCachedValues()

bool FCachedLUTSettings::UpdateCachedValues ( FRDGBuilder GraphBuilder,
const FViewInfo View,
const FTexture *const *  Textures,
const float Weights,
uint32  BlendCount,
bool  bInUseCompute 
)
inline

Member Data Documentation

◆ bUseCompute

bool FCachedLUTSettings::bUseCompute = false

◆ Parameters

FCombineLUTParameters FCachedLUTSettings::Parameters

◆ ShaderPlatform

EShaderPlatform FCachedLUTSettings::ShaderPlatform = GMaxRHIShaderPlatform

◆ UniqueID

uint32 FCachedLUTSettings::UniqueID = 0

◆ WorkingColorSpaceShaderParameters

FWorkingColorSpaceShaderParameters FCachedLUTSettings::WorkingColorSpaceShaderParameters

The documentation for this struct was generated from the following file: