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| bool | UpdateCachedValues (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FTexture *const *Textures, const float *Weights, uint32 BlendCount, bool bInUseCompute) |
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| void | GetCombineLUTParameters (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FTexture *const *Textures, const float *Weights, uint32 BlendCount, bool &bHasChanged) |
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◆ GetCombineLUTParameters()
◆ UpdateCachedValues()
◆ bUseCompute
◆ Parameters
◆ ShaderPlatform
◆ UniqueID
| uint32 FCachedLUTSettings::UniqueID = 0 |
◆ WorkingColorSpaceShaderParameters
The documentation for this struct was generated from the following file: