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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "PostProcess/PostProcessCombineLUTs.h"#include "DataDrivenShaderPlatformInfo.h"#include "Engine/Texture.h"#include "PostProcess/PostProcessTonemap.h"#include "PostProcess/SceneFilterRendering.h"#include "ScenePrivate.h"#include "VolumeRendering.h"#include "HDRHelper.h"#include "TextureResource.h"#include "ACESUtils.h"Classes | |
| struct | FCachedLUTSettings |
| class | FLUTBlenderShader |
| class | FLUTBlenderPS |
| class | FLUTBlenderCS |
Macros | |
| #define | UPDATE_CACHE_SETTINGS(DestParameters, ParamValue, bOutHasChanged) |
Functions | |
| bool | PipelineVolumeTextureLUTSupportGuaranteedAtRuntime (EShaderPlatform Platform) |
| namespace | |
| FVector3f | GetMappingPolynomial () |
| FColorRemapParameters | GetColorRemapParameters () |
| IMPLEMENT_GLOBAL_SHADER (FLUTBlenderPS, "/Engine/Private/PostProcessCombineLUTs.usf", "MainPS", SF_Pixel) | |
| IMPLEMENT_GLOBAL_SHADER (FLUTBlenderCS, "/Engine/Private/PostProcessCombineLUTs.usf", "MainCS", SF_Compute) | |
| uint32 | GenerateFinalTable (const FFinalPostProcessSettings &Settings, const FTexture *OutTextures[], float OutWeights[], uint32 MaxCount) |
| FRDGTextureRef | AddCombineLUTPass (FRDGBuilder &GraphBuilder, const FViewInfo &View) |
| #define UPDATE_CACHE_SETTINGS | ( | DestParameters, | |
| ParamValue, | |||
| bOutHasChanged | |||
| ) |
| FRDGTextureRef AddCombineLUTPass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View | ||
| ) |
| uint32 GenerateFinalTable | ( | const FFinalPostProcessSettings & | Settings, |
| const FTexture * | OutTextures[], | ||
| float | OutWeights[], | ||
| uint32 | MaxCount | ||
| ) |
| FColorRemapParameters GetColorRemapParameters | ( | ) |
| FVector3f GetMappingPolynomial | ( | ) |
| IMPLEMENT_GLOBAL_SHADER | ( | FLUTBlenderCS | , |
| "/Engine/Private/PostProcessCombineLUTs.usf" | , | ||
| "MainCS" | , | ||
| SF_Compute | |||
| ) |
| IMPLEMENT_GLOBAL_SHADER | ( | FLUTBlenderPS | , |
| "/Engine/Private/PostProcessCombineLUTs.usf" | , | ||
| "MainPS" | , | ||
| SF_Pixel | |||
| ) |
| bool PipelineVolumeTextureLUTSupportGuaranteedAtRuntime | ( | EShaderPlatform | Platform | ) |
namespace