UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCachedMovementBaseAsyncData Struct Reference

#include <CharacterMovementComponentAsync.h>

Public Member Functions

void Validate (const FCharacterMovementComponentAsyncOutput &Output) const
 

Public Attributes

UPrimitiveComponent * CachedMovementBase
 
bool bMovementBaseUsesRelativeLocationCached
 
bool bMovementBaseIsSimulatedCached
 
bool bMovementBaseIsValidCached
 
bool bMovementBaseOwnerIsValidCached
 
bool bMovementBaseIsDynamicCached
 
bool bIsBaseTransformValid
 
FQuat BaseQuat
 
FVector BaseLocation
 
FQuat OldBaseQuat
 
FVector OldBaseLocation
 

Member Function Documentation

◆ Validate()

void FCachedMovementBaseAsyncData::Validate ( const FCharacterMovementComponentAsyncOutput Output) const
inline

Member Data Documentation

◆ BaseLocation

FVector FCachedMovementBaseAsyncData::BaseLocation

◆ BaseQuat

FQuat FCachedMovementBaseAsyncData::BaseQuat

◆ bIsBaseTransformValid

bool FCachedMovementBaseAsyncData::bIsBaseTransformValid

◆ bMovementBaseIsDynamicCached

bool FCachedMovementBaseAsyncData::bMovementBaseIsDynamicCached

◆ bMovementBaseIsSimulatedCached

bool FCachedMovementBaseAsyncData::bMovementBaseIsSimulatedCached

◆ bMovementBaseIsValidCached

bool FCachedMovementBaseAsyncData::bMovementBaseIsValidCached

◆ bMovementBaseOwnerIsValidCached

bool FCachedMovementBaseAsyncData::bMovementBaseOwnerIsValidCached

◆ bMovementBaseUsesRelativeLocationCached

bool FCachedMovementBaseAsyncData::bMovementBaseUsesRelativeLocationCached

◆ CachedMovementBase

UPrimitiveComponent* FCachedMovementBaseAsyncData::CachedMovementBase

◆ OldBaseLocation

FVector FCachedMovementBaseAsyncData::OldBaseLocation

◆ OldBaseQuat

FQuat FCachedMovementBaseAsyncData::OldBaseQuat

The documentation for this struct was generated from the following file: