#include <CharacterMovementComponentAsync.h>
◆ Validate()
◆ BaseLocation
| FVector FCachedMovementBaseAsyncData::BaseLocation |
◆ BaseQuat
| FQuat FCachedMovementBaseAsyncData::BaseQuat |
◆ bIsBaseTransformValid
| bool FCachedMovementBaseAsyncData::bIsBaseTransformValid |
◆ bMovementBaseIsDynamicCached
| bool FCachedMovementBaseAsyncData::bMovementBaseIsDynamicCached |
◆ bMovementBaseIsSimulatedCached
| bool FCachedMovementBaseAsyncData::bMovementBaseIsSimulatedCached |
◆ bMovementBaseIsValidCached
| bool FCachedMovementBaseAsyncData::bMovementBaseIsValidCached |
◆ bMovementBaseOwnerIsValidCached
| bool FCachedMovementBaseAsyncData::bMovementBaseOwnerIsValidCached |
◆ bMovementBaseUsesRelativeLocationCached
| bool FCachedMovementBaseAsyncData::bMovementBaseUsesRelativeLocationCached |
◆ CachedMovementBase
| UPrimitiveComponent* FCachedMovementBaseAsyncData::CachedMovementBase |
◆ OldBaseLocation
| FVector FCachedMovementBaseAsyncData::OldBaseLocation |
◆ OldBaseQuat
| FQuat FCachedMovementBaseAsyncData::OldBaseQuat |
The documentation for this struct was generated from the following file: