#include <CharacterMovementComponentAsync.h>
◆ FCharacterOutput
◆ FCharacterMovementComponentAsyncOutput() [1/2]
| FCharacterMovementComponentAsyncOutput::FCharacterMovementComponentAsyncOutput |
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◆ FCharacterMovementComponentAsyncOutput() [2/2]
| FCharacterMovementComponentAsyncOutput::FCharacterMovementComponentAsyncOutput |
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TUniquePtr< FCharacterOutput > && |
InCharacterOutput | ) |
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◆ ~FCharacterMovementComponentAsyncOutput()
| virtual FCharacterMovementComponentAsyncOutput::~FCharacterMovementComponentAsyncOutput |
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◆ Copy()
◆ GetAxisDeltaRotation()
| float FCharacterMovementComponentAsyncOutput::GetAxisDeltaRotation |
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float |
InAxisRotationRate, |
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float |
InDeltaTime |
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◆ GetDeltaRotation()
| FRotator FCharacterMovementComponentAsyncOutput::GetDeltaRotation |
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const FRotator & |
InRotationRate, |
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float |
InDeltaTime |
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◆ IsValid()
| bool FCharacterMovementComponentAsyncOutput::IsValid |
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◆ Reset()
| void FCharacterMovementComponentAsyncOutput::Reset |
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◆ Acceleration
| FVector FCharacterMovementComponentAsyncOutput::Acceleration |
◆ AnalogInputModifier
| float FCharacterMovementComponentAsyncOutput::AnalogInputModifier |
◆ AnimRootMotionVelocity
| FVector FCharacterMovementComponentAsyncOutput::AnimRootMotionVelocity |
◆ bCrouchMaintainsBaseLocation
| bool FCharacterMovementComponentAsyncOutput::bCrouchMaintainsBaseLocation |
◆ bDeferUpdateBasedMovement
| bool FCharacterMovementComponentAsyncOutput::bDeferUpdateBasedMovement |
◆ bForceNextFloorCheck
| bool FCharacterMovementComponentAsyncOutput::bForceNextFloorCheck |
◆ bHasRequestedVelocity
| bool FCharacterMovementComponentAsyncOutput::bHasRequestedVelocity |
◆ bIsAdditiveVelocityApplied
| bool FCharacterMovementComponentAsyncOutput::bIsAdditiveVelocityApplied |
◆ bIsCrouched
| bool FCharacterMovementComponentAsyncOutput::bIsCrouched |
◆ bIsValid
| bool FCharacterMovementComponentAsyncOutput::bIsValid |
◆ bJustTeleported
| bool FCharacterMovementComponentAsyncOutput::bJustTeleported |
◆ bMovementInProgress
| bool FCharacterMovementComponentAsyncOutput::bMovementInProgress |
◆ bRequestedMoveWithMaxSpeed
| bool FCharacterMovementComponentAsyncOutput::bRequestedMoveWithMaxSpeed |
◆ bShouldAddMovementBaseTickDependency
| bool FCharacterMovementComponentAsyncOutput::bShouldAddMovementBaseTickDependency |
◆ bShouldApplyDeltaToMeshPhysicsTransforms
| bool FCharacterMovementComponentAsyncOutput::bShouldApplyDeltaToMeshPhysicsTransforms |
◆ bShouldDisablePostPhysicsTick
| bool FCharacterMovementComponentAsyncOutput::bShouldDisablePostPhysicsTick |
◆ bShouldEnablePostPhysicsTick
| bool FCharacterMovementComponentAsyncOutput::bShouldEnablePostPhysicsTick |
◆ bShouldRemoveMovementBaseTickDependency
| bool FCharacterMovementComponentAsyncOutput::bShouldRemoveMovementBaseTickDependency |
◆ bUsingModifiedRotationRate
| bool FCharacterMovementComponentAsyncOutput::bUsingModifiedRotationRate = false |
◆ bWantsToCrouch
| bool FCharacterMovementComponentAsyncOutput::bWantsToCrouch |
◆ bWasSimulatingRootMotion
| bool FCharacterMovementComponentAsyncOutput::bWasSimulatingRootMotion |
◆ CharacterOutput
◆ CurrentFloor
◆ CustomMovementMode
| uint8 FCharacterMovementComponentAsyncOutput::CustomMovementMode |
◆ DeltaPosition
| FVector FCharacterMovementComponentAsyncOutput::DeltaPosition |
◆ DeltaQuat
| FQuat FCharacterMovementComponentAsyncOutput::DeltaQuat |
◆ DeltaTime
| float FCharacterMovementComponentAsyncOutput::DeltaTime |
◆ GroundMovementMode
| EMovementMode FCharacterMovementComponentAsyncOutput::GroundMovementMode |
◆ LastPreAdditiveVelocity
| FVector FCharacterMovementComponentAsyncOutput::LastPreAdditiveVelocity |
◆ LastUpdateLocation
| FVector FCharacterMovementComponentAsyncOutput::LastUpdateLocation |
◆ LastUpdateRequestedVelocity
| FVector FCharacterMovementComponentAsyncOutput::LastUpdateRequestedVelocity |
◆ LastUpdateRotation
| FQuat FCharacterMovementComponentAsyncOutput::LastUpdateRotation |
◆ LastUpdateVelocity
| FVector FCharacterMovementComponentAsyncOutput::LastUpdateVelocity |
◆ ModifiedRotationRate
| FRotator FCharacterMovementComponentAsyncOutput::ModifiedRotationRate |
◆ MoveComponentFlags
◆ MovementMode
| EMovementMode FCharacterMovementComponentAsyncOutput::MovementMode |
◆ NewMovementBase
| UPrimitiveComponent* FCharacterMovementComponentAsyncOutput::NewMovementBase |
◆ NewMovementBaseOwner
| AActor* FCharacterMovementComponentAsyncOutput::NewMovementBaseOwner |
◆ NumJumpApexAttempts
| int32 FCharacterMovementComponentAsyncOutput::NumJumpApexAttempts |
◆ OldLocation
| FVector FCharacterMovementComponentAsyncOutput::OldLocation |
◆ OldVelocity
| FVector FCharacterMovementComponentAsyncOutput::OldVelocity |
◆ PendingForceToApply
| FVector FCharacterMovementComponentAsyncOutput::PendingForceToApply |
◆ PendingImpulseToApply
| FVector FCharacterMovementComponentAsyncOutput::PendingImpulseToApply |
◆ PendingLaunchVelocity
| FVector FCharacterMovementComponentAsyncOutput::PendingLaunchVelocity |
◆ RequestedVelocity
| FVector FCharacterMovementComponentAsyncOutput::RequestedVelocity |
◆ ScaledCapsuleHalfHeight
| float FCharacterMovementComponentAsyncOutput::ScaledCapsuleHalfHeight |
◆ ScaledCapsuleRadius
| float FCharacterMovementComponentAsyncOutput::ScaledCapsuleRadius |
◆ UpdatedComponentOutput
◆ Velocity
| FVector FCharacterMovementComponentAsyncOutput::Velocity |
The documentation for this struct was generated from the following files: