UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCallPixelHandler_GameThread Struct Reference

Public Member Functions

void operator() ()
 

Static Public Member Functions

static void Dispatch (const FCapturedPixelsID &InStreamID, const FFrameMetrics &InFrameMetrics, const FCapturedPixels &InPixels, TWeakObjectPtr< UUserDefinedCaptureProtocol > InWeakProtocol)
 

Detailed Description

Callable utility struct that calls a handler with the specified parameters on the game thread

Member Function Documentation

◆ Dispatch()

static void FCallPixelHandler_GameThread::Dispatch ( const FCapturedPixelsID InStreamID,
const FFrameMetrics InFrameMetrics,
const FCapturedPixels InPixels,
TWeakObjectPtr< UUserDefinedCaptureProtocol InWeakProtocol 
)
inlinestatic

◆ operator()()

void FCallPixelHandler_GameThread::operator() ( )
inline

The documentation for this struct was generated from the following file: