UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FChaosBreakEvent Struct Reference

#include <ChaosEventType.h>

Public Member Functions

ENGINE_API FChaosBreakEvent ()
 
ENGINE_API FChaosBreakEvent (const Chaos::FBreakingData &BreakingData)
 

Public Attributes

TObjectPtr< UPrimitiveComponent > Component = nullptr
 
FVector Location
 
FQuat Orientation
 
FVector Velocity
 
FVector AngularVelocity
 
FVector Extents
 
float Mass
 
int32 Index
 
bool bFromCrumble
 

Constructor & Destructor Documentation

◆ FChaosBreakEvent() [1/2]

FChaosBreakEvent::FChaosBreakEvent ( )

◆ FChaosBreakEvent() [2/2]

FChaosBreakEvent::FChaosBreakEvent ( const Chaos::FBreakingData BreakingData)

Member Data Documentation

◆ AngularVelocity

FVector FChaosBreakEvent::AngularVelocity

Angular Velocity of the breaking particle

◆ bFromCrumble

bool FChaosBreakEvent::bFromCrumble

Whether the break event originated from a crumble event

◆ Component

TObjectPtr<UPrimitiveComponent> FChaosBreakEvent::Component = nullptr

primitive component involved in the break event

◆ Extents

FVector FChaosBreakEvent::Extents

Extents of the bounding box in local space of the breaking piece

◆ Index

int32 FChaosBreakEvent::Index

Index of the geometry collection bone if positive

◆ Location

FVector FChaosBreakEvent::Location

World location of the breaking piece

◆ Mass

float FChaosBreakEvent::Mass

Mass of the breaking particle

◆ Orientation

FQuat FChaosBreakEvent::Orientation

World orientation of the breaking piece

◆ Velocity

FVector FChaosBreakEvent::Velocity

Linear Velocity of the breaking particle


The documentation for this struct was generated from the following files: