#include <ChaosEventType.h>
◆ FChaosBreakEvent() [1/2]
| FChaosBreakEvent::FChaosBreakEvent |
( |
| ) |
|
◆ FChaosBreakEvent() [2/2]
◆ AngularVelocity
| FVector FChaosBreakEvent::AngularVelocity |
Angular Velocity of the breaking particle
◆ bFromCrumble
| bool FChaosBreakEvent::bFromCrumble |
Whether the break event originated from a crumble event
◆ Component
| TObjectPtr<UPrimitiveComponent> FChaosBreakEvent::Component = nullptr |
primitive component involved in the break event
◆ Extents
Extents of the bounding box in local space of the breaking piece
◆ Index
| int32 FChaosBreakEvent::Index |
Index of the geometry collection bone if positive
◆ Location
World location of the breaking piece
◆ Mass
| float FChaosBreakEvent::Mass |
Mass of the breaking particle
◆ Orientation
| FQuat FChaosBreakEvent::Orientation |
World orientation of the breaking piece
◆ Velocity
Linear Velocity of the breaking particle
The documentation for this struct was generated from the following files: