8#include "ChaosEventType.generated.h"
14 struct FCollidingData;
25 UPROPERTY(BlueprintReadOnly, Category =
"Collision Event")
61 UPROPERTY(BlueprintReadOnly, Category =
"Collision Event")
71 float PenetrationDepth;
93 UPROPERTY(BlueprintReadOnly, Category =
"Break Event")
138 UPROPERTY(BlueprintReadOnly, Category =
"Removal Event")
157 , Location(
FVector::ZeroVector)
166 UPROPERTY(BlueprintReadOnly, Category =
"Crumble Event")
@ ForceInitToZero
Definition CoreMiscDefines.h:156
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition NameTypes.h:617
Definition PhysicalMaterial.h:104
Definition SkeletalMeshComponent.h:307
U16 Index
Definition radfft.cpp:71
Definition ExternalCollisionData.h:213
Definition ExternalCollisionData.h:57
Definition ChaosEventType.h:84
Definition ChaosEventType.h:151
FChaosCrumblingEvent()
Definition ChaosEventType.h:155
Definition ChaosEventType.h:131
Definition ChaosEventType.h:19
Definition ChaosEventType.h:54
Definition ObjectPtr.h:488
Definition WeakObjectPtrTemplates.h:25