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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PhysicsPublic.h>
Public Member Functions | |
| FCollisionNotifyInfo () | |
| ENGINE_API bool | IsValidForNotify () const |
Public Attributes | |
| bool | bCallEvent0 |
| bool | bCallEvent1 |
| FRigidBodyCollisionInfo | Info0 |
| FRigidBodyCollisionInfo | Info1 |
| FCollisionImpactData | RigidCollisionData |
| Chaos::FReal | SolverTime |
One entry in the array of collision notifications pending execution at the end of the physics engine run.
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inline |
| bool FCollisionNotifyInfo::IsValidForNotify | ( | ) | const |
Check that is is valid to call a notification for this entry. Looks at the IsValid() flags on both Actors.
| bool FCollisionNotifyInfo::bCallEvent0 |
If this notification should be called for the Actor in Info0.
| bool FCollisionNotifyInfo::bCallEvent1 |
If this notification should be called for the Actor in Info1.
| FRigidBodyCollisionInfo FCollisionNotifyInfo::Info0 |
Information about the first object involved in the collision.
| FRigidBodyCollisionInfo FCollisionNotifyInfo::Info1 |
Information about the second object involved in the collision.
| FCollisionImpactData FCollisionNotifyInfo::RigidCollisionData |
Information about the collision itself
| Chaos::FReal FCollisionNotifyInfo::SolverTime |