UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCollisionNotifyInfo Struct Reference

#include <PhysicsPublic.h>

Public Member Functions

 FCollisionNotifyInfo ()
 
ENGINE_API bool IsValidForNotify () const
 

Public Attributes

bool bCallEvent0
 
bool bCallEvent1
 
FRigidBodyCollisionInfo Info0
 
FRigidBodyCollisionInfo Info1
 
FCollisionImpactData RigidCollisionData
 
Chaos::FReal SolverTime
 

Detailed Description

One entry in the array of collision notifications pending execution at the end of the physics engine run.

Constructor & Destructor Documentation

◆ FCollisionNotifyInfo()

FCollisionNotifyInfo::FCollisionNotifyInfo ( )
inline

Member Function Documentation

◆ IsValidForNotify()

bool FCollisionNotifyInfo::IsValidForNotify ( ) const

Check that is is valid to call a notification for this entry. Looks at the IsValid() flags on both Actors.

Member Data Documentation

◆ bCallEvent0

bool FCollisionNotifyInfo::bCallEvent0

If this notification should be called for the Actor in Info0.

◆ bCallEvent1

bool FCollisionNotifyInfo::bCallEvent1

If this notification should be called for the Actor in Info1.

◆ Info0

FRigidBodyCollisionInfo FCollisionNotifyInfo::Info0

Information about the first object involved in the collision.

◆ Info1

FRigidBodyCollisionInfo FCollisionNotifyInfo::Info1

Information about the second object involved in the collision.

◆ RigidCollisionData

FCollisionImpactData FCollisionNotifyInfo::RigidCollisionData

Information about the collision itself

◆ SolverTime

Chaos::FReal FCollisionNotifyInfo::SolverTime

The documentation for this struct was generated from the following files: