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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SlateTypes.h>
Inheritance diagram for FComboButtonStyle:Static Public Member Functions | |
| static SLATECORE_API const FComboButtonStyle & | GetDefault () |
Static Public Attributes | |
| static SLATECORE_API const FName | TypeName |
Represents the appearance of an SComboButton
| FComboButtonStyle::FComboButtonStyle | ( | ) |
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Gets the brush resources associated with this style.
This method must be implemented by inherited structures.
| OutBrushes | The brush resources. |
Reimplemented from FSlateWidgetStyle.
Gets the name of this style.
This method must be implemented by inherited structures.
Reimplemented from FSlateWidgetStyle.
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Unlinks all colors in this style.
| FButtonStyle FComboButtonStyle::ButtonStyle |
The style to use for our SButton.
| FMargin FComboButtonStyle::ContentPadding |
| TEnumAsByte<EVerticalAlignment> FComboButtonStyle::DownArrowAlign |
| FSlateBrush FComboButtonStyle::DownArrowImage |
Image to use for the down arrow.
| FMargin FComboButtonStyle::DownArrowPadding |
| FSlateBrush FComboButtonStyle::MenuBorderBrush |
Brush to use to add a "menu border" around the drop-down content.
| FMargin FComboButtonStyle::MenuBorderPadding |
Padding to use to add a "menu border" around the drop-down content.
| FLinearColor FComboButtonStyle::ShadowColorAndOpacity |
The color and opacity of the shadow for the down arrow. Only active if ShadowOffset is not (0,0).
| FDeprecateSlateVector2D FComboButtonStyle::ShadowOffset |
How much should the shadow be offset for the down arrow? An offset of 0 implies no shadow.
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