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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <CrashDescription.h>
Inheritance diagram for FCrashContext:Public Member Functions | |
| FCrashContext (const FString &CrashContextFilepath) | |
| FCrashContext (const FString &CrashContextFilepath, const TCHAR *Buffer) | |
Public Member Functions inherited from FPrimaryCrashProperties | |
| bool | HasProcessedData () const |
| void | UpdateIDs () |
| void | SendPreUploadAnalytics () |
| void | SendPostUploadAnalytics (double Duration, bool bResult, int32 ResponseCode, uint32 PayloadSize, uint32 ReportCount) |
| void | Save () |
Describes a unified crash, should be used by all platforms. Based on FGenericCrashContext, reads all saved properties, accessed by looking into read XML. Still lacks some of the properties, they will be added later. Must contain the same properties as ...\CrashReportServer\CrashReportCommon\CrashDescription.cs. Contains all usable information about the crash.
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explicit |
Initializes instance based on specified Crash Context filepath.
| FCrashContext::FCrashContext | ( | const FString & | CrashContextFilepath, |
| const TCHAR * | Buffer | ||
| ) |
Initializes an instance based on a in memory buffer.