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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <D3D12StateCachePrivate.h>
Inheritance diagram for FD3D12SamplerStateCache:Public Member Functions | |
| FD3D12SamplerStateCache () | |
| void | Clear () |
Public Member Functions inherited from FD3D12ResourceCache< SamplerSlotMask > | |
| void | Dirty (EShaderFrequency ShaderFrequency, const SamplerSlotMask &SlotMask=-1) |
| void | DirtyGraphics (const SamplerSlotMask &SlotMask=-1) |
| void | DirtyCompute (const SamplerSlotMask &SlotMask=-1) |
| void | DirtyAll (const SamplerSlotMask &SlotMask=-1) |
Public Attributes | |
| FD3D12SamplerState * | States [SF_NumStandardFrequencies][MAX_SAMPLERS] |
Public Attributes inherited from FD3D12ResourceCache< SamplerSlotMask > | |
| SamplerSlotMask | DirtySlotMask [SF_NumStandardFrequencies] |
Additional Inherited Members | |
Static Public Member Functions inherited from FD3D12ResourceCache< SamplerSlotMask > | |
| static void | CleanSlot (SamplerSlotMask &SlotMask, uint32 SlotIndex) |
| static void | CleanSlots (SamplerSlotMask &SlotMask, uint32 NumSlots) |
| static void | DirtySlot (SamplerSlotMask &SlotMask, uint32 SlotIndex) |
| static bool | IsSlotDirty (const SamplerSlotMask &SlotMask, uint32 SlotIndex) |
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inline |
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inline |
| FD3D12SamplerState* FD3D12SamplerStateCache::States[SF_NumStandardFrequencies][MAX_SAMPLERS] |