UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D12_GRAPHICS_PIPELINE_STATE_DESC Struct Reference

#include <D3D12PipelineState.h>

Public Member Functions

FD3D12_GRAPHICS_PIPELINE_STATE_STREAM PipelineStateStream () const
 

Public Attributes

ID3D12RootSignaturepRootSignature
 
D3D12_SHADER_BYTECODE VS
 
D3D12_SHADER_BYTECODE MS
 
D3D12_SHADER_BYTECODE AS
 
D3D12_SHADER_BYTECODE PS
 
D3D12_SHADER_BYTECODE GS
 
D3D12_BLEND_DESC BlendState
 
uint32 SampleMask
 
D3D12_RASTERIZER_DESC RasterizerState
 
D3D12_DEPTH_STENCIL_DESC1 DepthStencilState
 
D3D12_INPUT_LAYOUT_DESC InputLayout
 
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue
 
D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType
 
D3D12_RT_FORMAT_ARRAY RTFormatArray
 
DXGI_FORMAT DSVFormat
 
DXGI_SAMPLE_DESC SampleDesc
 
uint32 NodeMask
 
D3D12_CACHED_PIPELINE_STATE CachedPSO
 
D3D12_PIPELINE_STATE_FLAGS Flags
 

Member Function Documentation

◆ PipelineStateStream()

FD3D12_GRAPHICS_PIPELINE_STATE_STREAM FD3D12_GRAPHICS_PIPELINE_STATE_DESC::PipelineStateStream ( ) const

Member Data Documentation

◆ AS

D3D12_SHADER_BYTECODE FD3D12_GRAPHICS_PIPELINE_STATE_DESC::AS

◆ BlendState

D3D12_BLEND_DESC FD3D12_GRAPHICS_PIPELINE_STATE_DESC::BlendState

◆ CachedPSO

D3D12_CACHED_PIPELINE_STATE FD3D12_GRAPHICS_PIPELINE_STATE_DESC::CachedPSO

◆ DepthStencilState

D3D12_DEPTH_STENCIL_DESC1 FD3D12_GRAPHICS_PIPELINE_STATE_DESC::DepthStencilState

◆ DSVFormat

DXGI_FORMAT FD3D12_GRAPHICS_PIPELINE_STATE_DESC::DSVFormat

◆ Flags

D3D12_PIPELINE_STATE_FLAGS FD3D12_GRAPHICS_PIPELINE_STATE_DESC::Flags

◆ GS

D3D12_SHADER_BYTECODE FD3D12_GRAPHICS_PIPELINE_STATE_DESC::GS

◆ IBStripCutValue

D3D12_INDEX_BUFFER_STRIP_CUT_VALUE FD3D12_GRAPHICS_PIPELINE_STATE_DESC::IBStripCutValue

◆ InputLayout

D3D12_INPUT_LAYOUT_DESC FD3D12_GRAPHICS_PIPELINE_STATE_DESC::InputLayout

◆ MS

D3D12_SHADER_BYTECODE FD3D12_GRAPHICS_PIPELINE_STATE_DESC::MS

◆ NodeMask

uint32 FD3D12_GRAPHICS_PIPELINE_STATE_DESC::NodeMask

◆ PrimitiveTopologyType

D3D12_PRIMITIVE_TOPOLOGY_TYPE FD3D12_GRAPHICS_PIPELINE_STATE_DESC::PrimitiveTopologyType

◆ pRootSignature

ID3D12RootSignature* FD3D12_GRAPHICS_PIPELINE_STATE_DESC::pRootSignature

◆ PS

D3D12_SHADER_BYTECODE FD3D12_GRAPHICS_PIPELINE_STATE_DESC::PS

◆ RasterizerState

D3D12_RASTERIZER_DESC FD3D12_GRAPHICS_PIPELINE_STATE_DESC::RasterizerState

◆ RTFormatArray

D3D12_RT_FORMAT_ARRAY FD3D12_GRAPHICS_PIPELINE_STATE_DESC::RTFormatArray

◆ SampleDesc

DXGI_SAMPLE_DESC FD3D12_GRAPHICS_PIPELINE_STATE_DESC::SampleDesc

◆ SampleMask

uint32 FD3D12_GRAPHICS_PIPELINE_STATE_DESC::SampleMask

◆ VS

D3D12_SHADER_BYTECODE FD3D12_GRAPHICS_PIPELINE_STATE_DESC::VS

The documentation for this struct was generated from the following files: